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2007-10-19
, 19:20
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Posts: 241 |
Thanked: 74 times |
Joined on Jul 2007
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#42
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2007-10-20
, 03:28
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Posts: 231 |
Thanked: 21 times |
Joined on May 2007
@ Singapore
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#43
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2007-10-21
, 16:10
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Posts: 68 |
Thanked: 84 times |
Joined on Mar 2007
@ Lappeenranta, Finland
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#44
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The only question I have is, why take away the option to choose your map from the launcher? I know you can still when launching it via xterm, but I really liked the ability to pick a level and just go from the launcher.
Saving is great, I tend to die a lot and the save is very bennificial..
I wonder how much faster it would run when the new firmware unlocks 400mhz! That's almost a 20% increase in speed!
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2007-10-22
, 12:12
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Posts: 241 |
Thanked: 74 times |
Joined on Jul 2007
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#45
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Edit: I haven't really noticed this before, but are others having trouble moving and turning the camera at the same time? It's looking like as if the device would be having trouble detecting keypresses the same time as the touchscreen is being used, but I don't know why I would not have noticed this at all before, or if maybe I've just messed up some setting or other in my device.
I've also been trying to think of a good way to handle items in the game and as far as I can think of, there's really no way to handle everything with the amount of buttons the device has, so I've been thinking of adding an onscreen list of items and weapons, where they could be activated by clicking. I've been thinking of having it on the left side of the screen. There you'd have to use your left hand to select them and could not move simultaneously, but atleast I like to do all looking around at the right edge of the screen and having the list there, I think would interfere with that too much. But what do you think would be best?
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2007-11-13
, 06:20
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Posts: 19 |
Thanked: 2 times |
Joined on Aug 2006
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#46
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2007-11-13
, 08:15
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Posts: 437 |
Thanked: 90 times |
Joined on Nov 2006
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#47
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The Following User Says Thank You to convulted For This Useful Post: | ||
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2007-11-14
, 00:14
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Posts: 693 |
Thanked: 502 times |
Joined on Jul 2007
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#48
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The most important tweak was to go into maemo control panel and under sounds, Disable the Key sounds.
You notice how buttons make a noise when pressed as 'feedback'... well in the game when you keep a key held down and move the stylus its like re-registering the key event, causing a barrage of sound interruptions... as if only one input (button or touchscreen) allowed at a time. By disabling the key sound its probably just avoiding cpu burden/interrupting to play that sound... which may be helping responsiveness but if for anything it just helps me keep my sanity. The hardware limitation (hack?) is probably still there... it just doesnt burden machine to 'notify' you falsely about it being a 'new' button press 10 times a second... when you actually never released it.
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2007-11-14
, 04:22
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Posts: 698 |
Thanked: 129 times |
Joined on Oct 2007
@ CA
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#49
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2007-11-14
, 04:29
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Posts: 729 |
Thanked: 19 times |
Joined on Mar 2007
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#50
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Well maybe Mr. T hacked the game, and made a mowhawk class? And maybe Mr. T is pretty handy with computers? Had that occurred to you Mr. Condescending Director?
For this I optimized the RGB->YUY2 conversion a fair bit, and I'm now getting higher fps with it at 400x240 than with the XSP pixel doubling, so the XSP doubling has been removed.
Also, the game saving support was dropped in 0.5.0 upstream, but I've reimplemented it based on the quetoo 0.4.0 sources and it would appear to be working. Though I did notice the savegames don't appear to be compatible with any other quake2 builds (including quetoo 0.4.0). The game is now automagically saved when you quit, and should continue again from that point, when next launched. There's also a new delete button in the launcher, that can be used to clear the current save game.