afteris
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2010-10-28
, 12:01
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Posts: 31 |
Thanked: 8 times |
Joined on Sep 2010
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#421
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2010-10-28
, 12:10
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Posts: 334 |
Thanked: 45 times |
Joined on Jan 2010
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#422
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2010-10-28
, 12:34
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Posts: 439 |
Thanked: 192 times |
Joined on Oct 2009
@ spain-aragon-zaragoza
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#423
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2010-10-28
, 13:08
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Posts: 2,355 |
Thanked: 5,249 times |
Joined on Jan 2009
@ Barcelona
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#424
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Agreed, shouldn't it the other way around?
Isn't it mean that Maemo5 is a superior OS because it can almost do anything and runs anything from another OS without hesitation?
The Following User Says Thank You to javispedro For This Useful Post: | ||
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2010-10-28
, 13:33
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Posts: 557 |
Thanked: 370 times |
Joined on Apr 2010
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#425
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Don't be fooled: here, WebOS is clearly the superior OS. They made a simple enough API that could be implemented in an afternoon and that is enough to get commercial game developers onboard. That is brilliant, and the N900 has nowhere near such an API (well, until preenv ).
*Note: not saying that WebOS is a superior OS in every other aspect. It is more closed than Maemo, for example (but IMHO more open than Android...).
Also, you might say Qt is such an API, but it is not exactly what I'd call "simple".
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2010-10-28
, 13:35
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Posts: 2,355 |
Thanked: 5,249 times |
Joined on Jan 2009
@ Barcelona
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#426
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So now I am looking for a mit of help -- How about n900env!
There's a thread going about all this, and personally I would definitely like to see some n900 apps on WebOS!
Even just free ones, like Fennec, Opera Mobile & skype* would be fantastic to me. I haven't looked at the app list much yet to know what other awesome apps ya'll have that we don't.
I'm having a heck of a time trying to figure out how to download apps from the ovistore, maybe we can trade some freeware downloads? More importantly..
Javier - what do you think the work would be like to do the opposite? Could the stubs all be reversed? I realize there's a minor problem re X11, but we'll work on that..
This is exciting! It'd be cool if Meego+WebOS teamed up, like, on purpose. But for now, this alignment of the stars is pretty rad.
I already got TuxPaint for Maemo to work on a Pre+, so its definitely possible to do the opposite. Thanks in advance for your time/info!
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2010-10-28
, 14:06
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Posts: 2,355 |
Thanked: 5,249 times |
Joined on Jan 2009
@ Barcelona
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#427
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I can certainly second this as someone who is a semi-capable programmer, but absolutely useless at compiling/distributing. Coming to Qt and Maemo SDK (well Scratchbox ... boy that wasn't fun) is a massive hurdle I still haven't climbed. I'll just keep writing my C and Assembly and uploading it to my microcontrollers I think...
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2010-10-28
, 15:43
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Posts: 557 |
Thanked: 370 times |
Joined on Apr 2010
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#428
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Well, we disagree there, as I like Scratchbox a lot
What the Pre uses is more similar to MADDE, thought. Much harder for porting GNU stuff, easier for cross-compiling simple applications.
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2010-10-28
, 16:05
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Posts: 2,355 |
Thanked: 5,249 times |
Joined on Jan 2009
@ Barcelona
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#429
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As such black screen instead of video. I was under the impression you simply hadn't implement this, but other user logs lead me to believe otherwise.
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2010-10-28
, 16:35
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Posts: 557 |
Thanked: 370 times |
Joined on Apr 2010
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#430
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The error message is telling you that the file the game is trying to play is missing; the filename should appear a few lines earlier.
It is implemented in 0.1.1. There's a bug where calling CIN_DeInit then _Init again will hang, but that's fixed in 0.1.2 .