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2010-12-22
, 21:34
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Posts: 62 |
Thanked: 178 times |
Joined on Sep 2010
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#151
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2010-12-22
, 21:36
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Posts: 870 |
Thanked: 133 times |
Joined on Aug 2010
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#152
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The Following User Says Thank You to AgogData For This Useful Post: | ||
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2010-12-22
, 21:36
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Posts: 1,042 |
Thanked: 430 times |
Joined on May 2010
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#153
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2010-12-23
, 14:45
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Posts: 154 |
Thanked: 55 times |
Joined on Sep 2008
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#154
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The skull/darkness element seems to have a bug. Everytime I select it the game just closes.
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2010-12-23
, 14:50
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Posts: 10 |
Thanked: 0 times |
Joined on Jan 2010
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#155
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2010-12-23
, 14:55
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Posts: 154 |
Thanked: 55 times |
Joined on Sep 2008
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#156
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Just a suggestion... could the proximity sensor perhaps be used to open/close your hand?
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2010-12-23
, 14:58
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Posts: 158 |
Thanked: 29 times |
Joined on Dec 2009
@ Finland
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#157
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2010-12-23
, 15:02
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Posts: 870 |
Thanked: 133 times |
Joined on Aug 2010
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#158
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ooohhhmmm sorry to ask, but you're not talking about the skull on the start-screen (the first screen after loading)? If so it's not a bug, thats the way to quit/close the game ana a wanted feature
Regards,
Glasswalker
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2010-12-23
, 15:22
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Posts: 1,042 |
Thanked: 430 times |
Joined on May 2010
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#159
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ooohhhmmm sorry to ask, but you're not talking about the skull on the start-screen (the first screen after loading)? If so it's not a bug, thats the way to quit/close the game ana a wanted feature
Regards,
Glasswalker
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2010-12-23
, 18:55
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Posts: 158 |
Thanked: 29 times |
Joined on Dec 2009
@ Finland
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#160
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