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danramos's Avatar
Posts: 4,672 | Thanked: 5,455 times | Joined on Jul 2008 @ Springfield, MA, USA
#2301
In case you missed it in my signature, CyanogenMod 7 RC2 (Android 2.3.3 Gingerbread) was just released last night and I've already upgraded to it! WHOO! You know the Droid is one of the first few to get solid releases of anything, so this bodes well (doesn't promise, mind you, but bodes well) for a soon release of CyanogenMod 7 for the Samsung Galaxy Tab and everybody else that gets CM. So far, so good--I haven't had ANY problems and it seems to have just more flair than 2.2 had. I've noticed it REALLY REALLY seems to sip battery life far slower and closes apps/widgets far more, on its own, than the last one too.
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Nokia's slogan shouldn't be the pedo-palmgrabbing image with the slogan, "Connecting People"... It should be one hand open pleadingly with another hand giving the middle finger and the more apt slogan, "Potential Unrealized." --DR

Last edited by danramos; 2011-03-10 at 21:09.
 

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Capt'n Corrupt's Avatar
Posts: 3,524 | Thanked: 2,958 times | Joined on Oct 2007 @ Delta Quadrant
#2302
Originally Posted by danramos View Post
In case you missed it in my signature, CyanogenMod 7 RC2 (Android 2.3.3 Gingerbread) was just released last night and I've already upgraded to it! WHOO! You know the Droid is one of the first few to get solid releases of anything, so this bodes well (doesn't promise, mind you, but bodes well) for a soon release of CyanogenMod 7 for the Samsung Galaxy Tab and everybody else that gets CM. So far, so good--I haven't had ANY problems and it seems to have just more flair than 2.2 had. I've noticed it REALLY REALLY seems to sip battery life far slower and closes apps/widgets far more, on its own, than the last one too.
That's AWESOME! I'm really impressed that everything is working flawlessly.

I love the fact that Google's optimizations of battery life seems to be paying off! I remember that this was a point of focus for 2.3.

And you have native SIP support. How cool is that? Especially with a handset, and the new Google Talk/Sip integration. Pure win.

Let us know how it goes!
 
danramos's Avatar
Posts: 4,672 | Thanked: 5,455 times | Joined on Jul 2008 @ Springfield, MA, USA
#2303
Originally Posted by Capt'n Corrupt View Post
That's AWESOME! I'm really impressed that everything is working flawlessly.

I love the fact that Google's optimizations of battery life seems to be paying off! I remember that this was a point of focus for 2.3.

And you have native SIP support. How cool is that? Especially with a handset, and the new Google Talk/Sip integration. Pure win.

Let us know how it goes!
Oh yeah--I forgot about that. I found it insultingly easy to add my Gizmo5 account to the SIP settings and VOILA.. there it is! No errors, no rejection or complications like all the other SIP apps I keep trying, and with far far fewer details to enter in (although there is an ADVANCED menu for all that). I've yet to try it out today, but I'll let you know how well it works out for me.
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Nokia's slogan shouldn't be the pedo-palmgrabbing image with the slogan, "Connecting People"... It should be one hand open pleadingly with another hand giving the middle finger and the more apt slogan, "Potential Unrealized." --DR
 

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Posts: 5,795 | Thanked: 3,151 times | Joined on Feb 2007 @ Agoura Hills Calif
#2304
Originally Posted by danramos View Post


And thus I stand triumphantly upon the crumbled remains of Nokia's embers and exoskeletal remains, wringing my paws with a wide and wicked grin. Nokia executives and managers run by screaming in abject fear mixed with loathing, some de-evolving into Balmeresque monsters, throwing chairs and curses into the inky night air.
*****Nominated: Tech Poetry Award

(If only there was one.)
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All I want is 40 acres, a mule, and Xterm.
 

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danramos's Avatar
Posts: 4,672 | Thanked: 5,455 times | Joined on Jul 2008 @ Springfield, MA, USA
#2305
Originally Posted by geneven View Post
*****Nominated: Tech Poetry Award

(If only there was one.)
http://www.youtube.com/watch?v=xSlkO41Y9I4 (Oscar scene FTW)
Also: Added it to my signature.. it DOES look very signaturesque, doesn't it?
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Nokia's slogan shouldn't be the pedo-palmgrabbing image with the slogan, "Connecting People"... It should be one hand open pleadingly with another hand giving the middle finger and the more apt slogan, "Potential Unrealized." --DR
 

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#2306
Originally Posted by danramos View Post
Oh yeah--I forgot about that. I found it insultingly easy to add my Gizmo5 account to the SIP settings and VOILA.. there it is!
What are you going to do for an alternative to Gizmo5, as it's being shut off soon?
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*Consumer*, not a developer! I apologize for any inconvenience.
My script to backup /home and /opt
Samsung Galaxy S Vibrant, Huawei S7, N900(retired), N800(retired)
 
Posts: 271 | Thanked: 107 times | Joined on May 2008 @ Georgia
#2307
Hello All...

Is there a way to have the youtube app on the tab play HD videos.

Thanks in advance.
 
Capt'n Corrupt's Avatar
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#2308
Here's a much more complete explanation of Renderscript.
http://android-developers.blogspot.c...derscript.html

For those that don't know, Renderscript is a high-performance, platform/architecture agnostic language for Android (circa v1.6) that has been made available to developers as of Honeycomb (v3.0).

There are a few things that are interesting with this implementation:

1) The language is actually C99 with full support for the facilities of this language. However, it is compiled to a LLVM bitcode and then translated to native code at runtime (AFAIK). As such Renderscript is as portable as Java.

2) It includes very easy to use hooks into Dalvik for simple integration for performance critical code. Things like image manipulation, 3D transformations, etc can be the target of this language and callable from Dalvik with a single line.

3) Renderscript is as fast as C/C++.

Since renderscript is older than the Dalvik JIT, I can understand the rational for creating it. However, I wonder if dalvik is currently sufficient for many of the originally-intended Renderscript tasks. Dalvik's JIT promises that the majority of the runtime is actually native and not interpreted with a minimal memory cost.

However, the most interesting part of this, is that they've managed to create a portable C after compilation. Taken a step further, it may be possible to use the LLVM bitcode to make general C/C++ binaries portable. The implications are quite large indeed.
 

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#2309
Good Lord!

It seems Android may be poised to compete with iOS not only on the app front, but the game front as well. Scoreloop is looking to entice iOS developers to release their titles on Android via a free port.


http://www.androidcentral.com/scorel...-games-android
http://www.scoreloop.com/goandroid

With the news of Unity3D, Playstation Suite, Unreal Engine 3, OpenFeint, OnLive, GaiKai, and now this, Android is looking like it will be a very serious gaming platform.

Bring it on.


Here's the press release:
Scoreloop Reveals Its ‘Go Android’ Partnership Program for Game Developers, Launched Quietly In January

Developers of top iOS Games Geared and Toobz first to have benefited from the program

SAN FRANCISCO, USA; MUNICH, GERMANY; BEIJING, PEOPLE’S REPUBLIC OF CHINA -- – March 10, 2011 -Scoreloop, the no.1 cross platform social gaming ecosystem and the first on the Android platform, today reveals the launch of ‘Go Android‘, a partnership program designed to help top iOS developers bring their hit games to Android. The program was launched in early January with the goal to remove the operational, legal and financial overheads of porting games from one platform to another.



This new initiative from Scoreloop offers eligible developers the ability to reach a new audience without the time and resourcing hassle that comes along with porting. As a trusted partner to mobile game developers, Scoreloop launched Go Android as a way to make the shift to Android as simple and pain-free as possible. And the resulting Android versions will benefit from Scoreloop’s position as the largest social mobile gaming platform for Android devices. Gamers will benefit from having more cross-platform games to enjoy and share the gaming experience with friends.



“We launched the ‘Go Android’ Program earlier this year to help developers who don’t have the time to deal with the development, legal, admin and market experience necessary to launch on a new platform,” said Marc Gumpinger, CEO of Scoreloop. “We’re providing real value for developers, not just funds. Navigating the Android waters is not a simple task and we want to be there for developers. We’re thrilled to launch this program along with Geared and Toobz, two top iOS games, that will soon be accompanied by many more.”



Launch partners Geared and Toobz, collectively downloaded over 20 million times on iOS, joined the Go Android program in January and will be available on the Android Market in just a week. Along with their Android versions, cross-platform play will also be made available through updated iOS apps at the same time.



“It’s been terrific having Scoreloop take care of everything,” said Bryan Mitchell, creator of Geared. “Getting support through porting, testing and launch can make a major difference. In such a competitive market, the added extra that social features brings to a game can make a real difference to the level of success, and Scoreloop has been there to help add that to Geared.”



“Scoreloop’s support in developing an Android version of Toobz has been invaluable,” said Jason Haslup, founder of Off Center Software. “While iOS remains a key audience, the rise of Android represents a great opportunity to find new players, and this initiative is sure to be a great help to many developers hoping to get their game to as wide a market as possible.”



Any developer can apply to be part of the program by showing how they would leverage Scoreloop’s social features as part of their app. Developers can find out more and sign up at http://www.scoreloop.com/goandroid.



Scoreloop’s social gaming platform and SDK creates instant communities and connections, and new ways to generate revenues from mobile games, with the ability to add in-game purchasing, virtual currencies and in-app promotions. For developers looking to maximize visibility of their games, Scoreloop adds reach to a new audience through a user base growing at over one new million players a week.
 

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#2310
Good news Tab owners and Swype users.... Swype has been given a pretty major update:


http://www.androidcentral.com/swype-...r-improvements
  • The hidden word tip window is "all but completely removed." Huzzah! You'll see it one time (and one time only, Swype says) after a new installation. So it won't be bugging you any time you uncover a new word.
  • Contact names that are automatically added to the user dictionary will now stay deleted instead of being re-added accidentally
  • Prediction accuracy won't degrade over time
  • Support for QVGA, WQVGA, WSVGA and qHD touchscreens.
  • Dictionaries for Dutch, UK English and Russian

Seems to be fairly important improvements that should make usage better.
 

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