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Texrat's Avatar
Posts: 11,700 | Thanked: 10,045 times | Joined on Jun 2006 @ North Texas, USA
#101
I'm still of the mind that Maemo is better off focusing on quality over quantity. Given the bewildering number of disparate iPhone apps, the platform looks like a potential victim of its own success.

This is for Apple to manage. Their challenge is to enable a variety of exploration possibilities using their store, so that the 99 cent "crap apps" don't dominate and preclude major development. It's certainly doable with the right interface and database under the hood. I guarantee you Amazon.com would figure it out.

Where Maemo can potentially trump Apple is, again [sound of dead horse being beaten] with the strength of a well-supported community. Diverse, talented teams can create applications above and beyond what a lone coder can (with rare but reasonable exceptions like Maemo Mapper, which actually did have some contributions if I recall correctly). The main requirement is leadership. Fortunately that has been improving.

I am trying to capture as much of this subject as I can in my proposed Summit presentation and this sort of dialog is extremely helpful.
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Posts: 1,436 | Thanked: 3,144 times | Joined on Jul 2005
#102
Woohoo! Looks like something's up! Peter just tweeted:

"Srikanth Raju, Director Forum Nokia Marketing, will tell us on Maemo Summit about how they will accelerate apps development on Maemo"

Srikanth's talk is now sched for 17:30-18:00 on Day 1 of the Maemo Summit.
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#103
Palm just announced that they are now accepting WebOS apps, for a mid-September rollout. For commercial apps, they will also do a 70/30 thing similar to the App Store.

Here are their criteria for accepting apps (short but sweet):
  • Apps should be useful and engaging to users.
  • They need to have an appealing design and user interface aligned with Palm UI guidelines.
  • They are written specifically for webOS and not delivered through the browser.
  • They leverage webOS platform and device capabilities, for example, notifications, multitasking/background processing, location services, accelerometer.
  • They have acceptable performance and response time on the device; apps with slow UI response or sluggish performance will be rejected.
  • Applications that consume excessive power on the device will also be rejected.
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#104
Love the performance and excessive power rejection clause
 
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#105
Originally Posted by Jaffa View Post
Writing 3D games is too much up in the air though, with various comments like "stop HIldon Desktop first" through to "use Qt, it makes it easy"; and then there are things like COGL which sound like the best of both worlds. The lack of Open GL-ES testing is also an obvious problem. More leadership needed from Nokia here, methinks.
I'm a newbie to OpenGL, ES or otherwise, and I'm confused at what the problems are. I found this pessimistic bug report, but I was wondering if you or anyone else can shed some more light or links on the current state of OpenGL and Fremantle. Thanks.
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#106
Originally Posted by Jaffa View Post
Sorry, it was a typo - which I just spotted before reading your reply. Shows that even careful re-reading and previewing of a post doesn't prevent mistakes.
Ok, sorry for misunderstanding. "Will sell more than previous tablets" statement does not tell us much in the frame of this thread though: in order to even attempt competition with iPhone (or Crackberry, or even Nokia's own S60 devices), the new tablet should sell in numbers comparable to these devices. Until this happens to a Maemo device, all talk about wooing developers is pointless.
 
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#107
Originally Posted by fms View Post
Ok, sorry for misunderstanding. "Will sell more than previous tablets" statement does not tell us much in the frame of this thread though: in order to even attempt competition with iPhone (or Crackberry, or even Nokia's own S60 devices), the new tablet should sell in numbers comparable to these devices. Until this happens to a Maemo device, all talk about wooing developers is pointless.
Yeah, unless we're a mega success, there's just no point in trying to grow the community at all.
 
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#108
Originally Posted by zerojay View Post
Yeah, unless we're a mega success, there's just no point in trying to grow the community at all.
iPhone/etc. users is not how you will grow the community in this case. Unless you are mega success, you should grow community by converting Symbian and MIDP users/developers, i.e. guys that would naturally want to upgrade by switching.
 
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#109
Originally Posted by fms View Post
iPhone/etc. users is not how you will grow the community in this case. Unless you are mega success, you should grow community by converting Symbian and MIDP users/developers, i.e. guys that would naturally want to upgrade by switching.
That's a vicious circle. Without the sufficient number of users (and thus devices) there would be no developers on the iPhone, either. No iPhone/MIDP/Symbian dev will switch to Maemo until they believe there are enough users to make their efforts worthwhile. That's why even the basic device/app offer has to be impressive enough to 'infect' as many innocent users as possible, and use that feedback loop later to strengthen the platform.
 
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#110
Originally Posted by attila77 View Post
That's a vicious circle. Without the sufficient number of users (and thus devices) there would be no developers on the iPhone, either. No iPhone/MIDP/Symbian dev will switch to Maemo until they believe there are enough users to make their efforts worthwhile. That's why even the basic device/app offer has to be impressive enough to 'infect' as many innocent users as possible, and use that feedback loop later to strengthen the platform.
It is not a vicious circle. You start small, and at first you attract/migrate users and developers who are already likely to migrate to your platform. In the case of Maemo, these are going to be Symbian/S60, WinMo, and of course various Javaphone people. By doing this, you are growing user base and developer base. Once your platform (Maemo in our case) is established on the market, you may try to take over a niche or two, such as business people using RIM devices. Of course, you will need right applications for that, and agreements with cell phone operators as well. And only when you reach a big enough cloud, only then can you take on such odious targets as iPhone. Coincidentally, by that time Jobs will safely occupy a spot at some Californian cemetery, making the competition easier for you.
 

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