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Posts: 148 | Thanked: 199 times | Joined on Nov 2009
#101
Originally Posted by joshua.maverick View Post
just mock up? I'm down, I'm here and there, but I'm here for good now. Life in order again!
Great! It would be nice if you could come up with some graphical ideas for the players' action areas (on top/below the board). I prepared some files that could serve as a base for mockups (see attachment).

Perhaps we want to keep in mind that people theme their devices (and that theme integration is something applications need to be aware of). I haven't thought about that too much, and for fullscreen mode this is even less of an issue.

The board, but especially the pieces, is a given at this stage (chess players can be difficult if you mess with the piece sets, so we simply use a default piece set that's been accepted by many chess players). We will allow other boards/piece sets later - see http://taschenorakel.de/pictures/mae...ure-maebar.jpg (done by Alisson Santos) for example.
Attached Files
File Type: zip miniature-mockups-base.zip (326.0 KB, 123 views)

Last edited by mikhas; 2009-12-23 at 07:34.
 
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Posts: 3,105 | Thanked: 11,088 times | Joined on Jul 2007 @ Mountain View (CA, USA)
#102
Originally Posted by joshua.maverick View Post
just mock up? I'm down, I'm here and there, but I'm here for good now. Life in order again!
Yes please! Take http://wiki.maemo.org/Image:20091219_001.jpg and do something beautiful without touching the current board and the layout proposed.

As mikhas has explained the board and figures will be themed anyway at some point so we keep the current very standard theme.

About the layout, any suggestions to improve it are welcome but it's better to sustain the proposals on something real and now it is urgent to have something that just works and looks decent, so mikhas & co can go ahead with the programming. With that more users will be able to give it a try and we can dfine tune things based on real and concrete feedback.

It would be great if you could take this task!

Last edited by qgil; 2009-12-23 at 14:18.
 
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#103
After playing a bit with 0.1.5-1...

If I should choose an effect I would perhaps go for "pulling up the piece and throw it on the other side", as if they were flat wooden pieces laying on the floor. The current transition is funny but maybe too chaotic / distracting and actually slow. It is fast in its execution, but could be faster in total time a fast stand-up + lay on the other side might work.
 
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#104
Originally Posted by qgil View Post
Yes please! Take http://talk.maemo.org/showpost.php?p...2&postcount=78 and do something beautiful without touching the current board and the layout proposed.
Please check the link! It seems to be very unrelated to Miniature.
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#105
 
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#106
I installed miniature in a fresh image and I'm getting some rendering artifacts, probably a problem with Qt, for e.g: http://www.flickr.com/photos/vdvsx/4209538658/
Does anyone have similar issues ?
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#107
Originally Posted by qgil View Post
Indeed, I meant http://wiki.maemo.org/Image:20091219_001.jpg !
Do we have a psd with the board already? So you want me to just design some custom elements over this sketch?
 

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#108
Originally Posted by joshua.maverick View Post
Do we have a psd with the board already? So you want me to just design some custom elements over this sketch?
Heya Joshua, try the PSD file from the ZIP file above: http://talk.maemo.org/showpost.php?p...&postcount=101

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#109
Originally Posted by VDVsx View Post
I installed miniature in a fresh image and I'm getting some rendering artifacts, probably a problem with Qt, for e.g: http://www.flickr.com/photos/vdvsx/4209538658/
Does anyone have similar issues ?
Confirmed. It seems there are issues when OpenGL is used as the application-wide backend. I needed to do this to increase the QGV rendering performance, but I now switched to the raster backend + OpenGL for the QGV only in latest master: http://gitorious.org/miniature/minia...baaa65e73d4ce9 Strangly enough, the native backend did not seem to enable OpenGL rendering for the QGV's viewport (a QGLWidget). I will write about those issues in the Qt4.6 for Maemo5 feedback ML, eventually. But I want to collect some reliable data beforehand.
 

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#110
Originally Posted by joshua.maverick View Post
Do we have a psd with the board already? So you want me to just design some custom elements over this sketch?
Some more design work needed.

On the layout, when a player presses the "Stop" button, a floating window will appear covering all the dashboard area below the board with the following options:

- "Pause": stops the timer.
- "Draw"
- "Resign"
- "Adjourn": saves the game and closes the app.
- "Exit": closes the app without saving.

Text only, icons only or both?

If we go for icons, then we need to find the right metaphors:

- "Pause" = the known Pause of media players.
- "Draw" = two symmetric kings, black and white?
- "Resign" = own color king laying, or even upside down?
- "Adjourn" = "save" metaphor (is it still a floppy?) on top of the "X" of app closed?
- "Exit" = the same "X" on the top right corner in Maemo 5 apps.

Last edited by qgil; 2009-12-26 at 14:06.
 
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