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Posts: 1 | Thanked: 0 times | Joined on Jun 2011
#171
Hi guys
When I open GnGeo-gui
shows






please help

thanks
 
Posts: 1,100 | Thanked: 2,797 times | Joined on Apr 2011 @ Netherlands
#172
Just got a message from Droll that gngeo-gui is working for him again. Updating the repositories and resolving conflicts was the way to get it done.
 

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Posts: 1,100 | Thanked: 2,797 times | Joined on Apr 2011 @ Netherlands
#173
Originally Posted by Battle View Post
Hi guys
When I open GnGeo-gui
shows






please help

thanks
Typically the messages after a first install (read the first post of this thread).
You need to do 2 things:
Get yourself the bios files en place it in the proper map (gngeo-gui must point to that map)
And if your haven't done already: put your zipped gameroms in a proper map

If you use the maps that are shown in your screens, it is most easy and your won't have to change the locations.
 

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Posts: 1,100 | Thanked: 2,797 times | Joined on Apr 2011 @ Netherlands
#174
Originally Posted by ivgalvez View Post
Hey Ade don't worry about the keyboard issue, it's not really important. I think we all prefer to have full screen support
I got myself the sourecode from drnoksnes, but it is written in C, so the methode of keyreading could be very diffent en not easy to do in Python. I will take a look at it.

About the fullscreen: I hope pcekper will resume his work on his N900 version of gngeo. I don't think he made his code public. Restarting his work by mixing the code from the N800 and "general" version would mean re-doing things. I can code a little C, but such low-level programming will be too hard (and consequently time consuming) for me I'm afraid.
 

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Posts: 1,397 | Thanked: 2,126 times | Joined on Nov 2009 @ Dublin, Ireland
#175
Would you consider to extend your GUI to other arcade emulators like CPS2Emu? The actual version in the repos doesn't support keyboard configuration which is quite annoying.
 
Posts: 371 | Thanked: 252 times | Joined on Nov 2010
#176
Originally Posted by ivgalvez View Post
Would you consider to extend your GUI to other arcade emulators like CPS2Emu? The actual version in the repos doesn't support keyboard configuration which is quite annoying.
This is a great idea. Anunakin's cps2 emulator is amazing but doesn't let you configure keys. And Anunakin stopped coming to TMO.
 
Posts: 1,100 | Thanked: 2,797 times | Joined on Apr 2011 @ Netherlands
#177
Originally Posted by ivgalvez View Post
Would you consider to extend your GUI to other arcade emulators like CPS2Emu? The actual version in the repos doesn't support keyboard configuration which is quite annoying.
Once gngeo-gui is finished, I was thinking about making a basic N900 frontend for openMSX. Who knows I will even look at CPS2Emu. But right now I am working on the keyconfig option for player 2 in gngeo-gui. This will probably be one of the last extra features.

I won't start other projects on short notice though. Gngeo-gui, but also answering the all the questions has taken me (too) much time
 

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Posts: 1,397 | Thanked: 2,126 times | Joined on Nov 2009 @ Dublin, Ireland
#178
And your time is very much appreciated!
 
Posts: 1,100 | Thanked: 2,797 times | Joined on Apr 2011 @ Netherlands
#179
Just submitted version 0.0.4-1 which adds key configuration for the 2nd player...
 

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Posts: 305 | Thanked: 71 times | Joined on Dec 2009 @ 'Nam
#180
Can this be used with the ps3 controller like the sega and snes emu
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