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ArnimS's Avatar
Posts: 1,107 | Thanked: 720 times | Joined on Mar 2007 @ Germany
#11
Openal sound is a problem right now with gemrb, warzone2100 and ur-quan masters (which can use sdl sound as alternate).

cat /etc/openalrc

(define devices '(alsa esd sdl native))
#define alsa-out-device "default")
define alsa-out-device "hw:0,0")

Not working here. What openal library are you using?

I built
libalut0_1.0.1-1_armel.deb
and
libopenal0a_0.0.8-4_armel.deb
with standard configure options
-----
 
Bundyo's Avatar
Posts: 4,708 | Thanked: 4,649 times | Joined on Oct 2007 @ Bulgaria
#12
I'm using libopenal 0.0.8 and libalut 1.1.0 built by me also with standard options.

i have .openalrc in /home/user with this content:

(define devices '(alsa sdl))
(define alsa-out-device "default")

but this would also work:

(define devices '(alsa))
(define alsa-out-device "default")

However, i think when i tried with native at the end it didn't work (maybe it tried first with native which in linux is by default oss and we don't have oss in IT

Ur-quan masters i didn't try with openal, but Warzone doesn't want to work

GemRB doesn't require alut though.

EDIT: I'm using the last GemRB 0.3.0...

Last edited by Bundyo; 2008-02-20 at 18:21.
 
Bundyo's Avatar
Posts: 4,708 | Thanked: 4,649 times | Joined on Oct 2007 @ Bulgaria
#13
Just turned on DrawFPS... Interestingly enough in the opening of ToB i'm getting 22-30 FPS...
 
ArnimS's Avatar
Posts: 1,107 | Thanked: 720 times | Joined on Mar 2007 @ Germany
#14
Thanks. I rebuilt gemrb and openal and tried the default device settings in ~/.openalrc but i am still not getting sound (gemrb happily claims to be playing music).

Could you post your openal library .deb somewhere please?

Regarding GemRB python: gemrb fails to find python on the build system. I notice that the automake only searches for 2.3 I ended up using system python 2.5 and i encountered a showstopper bug (on sourceforge) when creating a sorceror character. How did you handle python? which version and is it linked-in? Or are you using standard maemo python build?

Regarding ToDOs: Perhaps different priorities are in order

1) The biggest ui annoyance is that stylus taps get interpreted as screen-drags. 90% of the time when i command a character or my party to go somewhere, the tap gets interpreted as a drag because it's not precise enough. We need a threshold of a few pixels motion before a drag is activated.

2) I don't think 800x480 is that simple (from discussions with the gemrb developers). There is one person who has been working on that for olpc i think and has some modified resources. These would not be redistributable though, so a programmatic solution that pastes together a hybrid of 800x600 and 640x480 graphics might be one solution. Another would be to leave the playscreen border/menu as-is and incorporate command lists for the thumbs to the left and right of the 640x480 window - to implement onscreen keyboard shortcuts. Then a fullscreen 800x480 mode could be activated just for cases where the border menus are toggled off.

Last edited by ArnimS; 2008-02-20 at 22:45.
 
Bundyo's Avatar
Posts: 4,708 | Thanked: 4,649 times | Joined on Oct 2007 @ Bulgaria
#15
I'm using python2.5, this way:

Code:
export PYTHON=/usr/bin/python2.5
./configure --prefix=usr
make
dpkg-buildpackage -rfakeroot -nc
I'm using -nc with the buildpackage to make it not rebuild the source (since it is doing it wrong, i guess python is the problem)... So here is the last deb and the openal (no menus and fancy stuff):

GemRB 0.3.0
http://www.mediafire.com/?6tleazjtdln

OpenAL (goes in /usr/lib, if someone else decides to test
http://www.mediafire.com/?ec5jlp3czof
 
ArnimS's Avatar
Posts: 1,107 | Thanked: 720 times | Joined on Mar 2007 @ Germany
#16
still no sound. my hamster is telling me to go into beserker mode.

how about someone else give it a shot.
 
Bundyo's Avatar
Posts: 4,708 | Thanked: 4,649 times | Joined on Oct 2007 @ Bulgaria
#17
Later i'll restart in windows and will make you a movie with sound My webcam doesn't have drivers for linux

If someone else is going to try it:

1. Install the deb
2. Rename /usr/etc/GemRB.cfg.sample to without .sample and put it in /home/user/.gemrb/
3. Edit the file to pinpoint your BG2 full install (use full path for the guiscripts dir), to choose a resolution (start with 640x480x16) and to choose the game type (bg2 for the original, tob for the expansion). You can try with other games too, but most work has gone to BG2/TOB.
4. Extract openal to your /usr/lib and make sure you have the symlinks to the file.
5. Create .openalrc in /home/user/ and fill it with:

Code:
(define devices '(alsa))
(define alsa-out-device "default")
Leave a new line at the end just in case.

Start GemRB as user. If you want as root, replace /home/user with /root in the above instructions.

Last edited by Bundyo; 2008-02-20 at 23:51.
 
Bundyo's Avatar
Posts: 4,708 | Thanked: 4,649 times | Joined on Oct 2007 @ Bulgaria
#18
Okay, stylus drag is registered outside of a 50x50 area. Much better now.

http://www.mediafire.com/?8sjhhwbbhsy
 

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ArnimS's Avatar
Posts: 1,107 | Thanked: 720 times | Joined on Mar 2007 @ Germany
#19
Excellent. I'm going to stop mucking with this.

Gemrb is very unfinished, compared to other ports discussed here in gaming, so
i think it might be more appropriate to continue development chat over in the development thread.

http://www.internettablettalk.com/fo...ad.php?t=16947
 
silvermountain's Avatar
Posts: 1,359 | Thanked: 717 times | Joined on May 2009 @ ...standing right behind you...
#20
I saw a comment from the author on his youtube post (http://www.youtube.com/watch?v=UUwUDoC3vc4) just two months ago...so...maybe there are still hoped for BG2 on NIT

If anyone here is clued into the Baldur's Gate development I'd love to beta test any release. I loved that game and actually still got in installed on this laptop ;-)
__________________
.N810 experience: Since 6/2009
My Twenty Favorite OS2008 Applications:
AutoScan, Diablo5 Theme, Dialcentral, DragLock, EmelFM2, FlipClock, gPodder, Headphoned, Knots 2, Maemo Mapper, mPlayer, openNTPD, OpenSSH, Panucci, Personal Launcher, QuickNote, Seqretary, SlideLock, Telescope, YellowNotes

Last edited by silvermountain; 2009-07-23 at 02:14.
 
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