The Following User Says Thank You to Laughing Man For This Useful Post: | ||
|
2010-08-13
, 19:56
|
|
Posts: 635 |
Thanked: 282 times |
Joined on Sep 2009
@ Black Mesa Research Facility
|
#12
|
|
2010-08-13
, 20:06
|
|
Posts: 876 |
Thanked: 396 times |
Joined on Dec 2009
|
#13
|
|
2010-08-13
, 20:23
|
|
Posts: 3,524 |
Thanked: 2,958 times |
Joined on Oct 2007
@ Delta Quadrant
|
#14
|
Just the lighting itself is far more advanced than the Q3E could ever do. First the Unreal 3 Engine, now this. The iPhone has did it again. I hate Apple, but I gotta leave some credit.
|
2010-08-13
, 20:30
|
|
Posts: 3,524 |
Thanked: 2,958 times |
Joined on Oct 2007
@ Delta Quadrant
|
#15
|
I don't really care as long as I don't see an open environment, shall we say gta3 type or like we have in fallout 3.
A closed room with detail textures doesn't mean much to me.
Tags |
carmack, iphone4, mega texture, sparse voxel, virtual texture |
|
And don't forget you also have Microsoft working on some kind of game playing XBOX LIVE Arcade for their Windows Phone 7 (again by specifying a minimum hardware spec).
But anyway it makes sense to target the iPhone first. Standard hardware with a sizable userbase.