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2011-04-10
, 14:51
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#2442
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2011-04-10
, 14:59
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Posts: 121 |
Thanked: 50 times |
Joined on Jul 2010
@ India
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#2443
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2011-04-10
, 15:05
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Posts: 175 |
Thanked: 99 times |
Joined on May 2010
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#2444
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hi all,
well maybe it's a too n00b question or even wrong place but i thought after running on CSSU it'll be the best place to ask...
i wanted use icon theme (it's basically for ubuntu) on n900 and when i tried to find the icons folder i couldn't find in n900... i am really sorry for bothering with this but it'll be nice if any one can help me or instruct me
rgds
ravi
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2011-04-10
, 15:18
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#2445
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2011-04-10
, 15:25
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Posts: 255 |
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Joined on Nov 2010
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#2446
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That only made the blur smaller, it didn't remove it
maybe I'm missing something else?
The Following User Says Thank You to Char For This Useful Post: | ||
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2011-04-10
, 15:58
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Posts: 175 |
Thanked: 99 times |
Joined on May 2010
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#2447
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2011-04-10
, 17:13
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Posts: 255 |
Thanked: 107 times |
Joined on Nov 2010
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#2448
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# This file contains timings and values for transitions in hildon-desktop # duration = time in milliseconds # zoom = amount to zoom out the background. 1 = none, 0.5 = zoom to half size # radius = radius of blur (this is actually the number of blur iterations, # so the bigger the number the longer it takes) # saturation = the amount of colour left in the background (0 = grey, 1 = normal) # brightness = brightness of the background (0 = black, 1 = normal) [blur] turbo = 0 duration = 250 # Zoom out of the task navigator before it fades out # -- zoom: how much to scale the switcher when going to launcher # (the second layer of the launcher would scale it twice # as much but the switcher is hidden by that time currently) # -- zoom_for_home: how much to scale the switcher when leaving for home # -- zoom_duration: the number of miliseconds to spend on zooming # a thumbnail # -- fly_duration: how long should it take for the thumbnails to rearrange # -- notifade_in/out: time to fade the notifications # [task_nav] zoom = 1.0 zoom_for_home = 1.0 zoom_duration = 250 fly_duration = 250 notifade_in = 150 notifade_out = 150 tile_font = Nokia Sans 15 # Blurring of the home view # -- radius: amount of iterations of blur filter to perform when not zoooming # eg. for dialogs # -- radius_more: amount of iterations of blur filter to perform when zooming # eg. for launcher/task navigator # -- saturation: saturation of the background when blurred # -- brightness: brightness of the background when blurred # -- zoom: Basic amount to scale the home view by (gets multiplied by how many # 'levels' deep the UI is - eg. launcher is one level, launcher submenu # is another) # -- zoom_applets: Amount to scale applets by when zooming out # -- zoom_on_press: set to 1 to include a zoom effect when the screen is pressed # -- parallax: Amount of parallax between desktop and widget layers when panning [home] radius = 2 radius_more = 1 saturation = 0.0 brightness = 0.4 zoom = 1.2 zoom_applets = 0.85 zoom_on_press = 1 parallax = 1.5 # These control the deceleration of the launcher pages. When panning freely # (decelerating) the velocity of the launcher page is adjusted by this much. # strong_deceleration_rate is effective in the bouncing zones. Uncomment if # you want faster panning. [launcher] deceleration_rate = 0.98 strong_deceleration_rate = 0.7 # The glow effect around launcher buttons [launcher_glow] duration_in = 100 duration_out = 200 radius = 10 brightness = 0.75 # The items below are for the transitions that are applied # to a 'page' of launcher icons # -- duration: time in ms # -- depth: amount to move icons backwards and forwards (with perspective) # this is pretty much how big or small the icons get # -- sequenced: for in and in_sub, whether icons swoop nicely in (1) # or whether they just all zoom in as one (0) # -- keyframes: A list of values that are linearly interpolated between # to produce the movement of the launcher tiles. There can # be any number of values as long as there are 2 or more. # <1 means nearer the viewer, >1 means further away # -- keyframes_label: The values used for fading in the labels. 0=transparent # 1=opaque # -- keyframes_icon: The values used for fading in the icons. 0=transparent # 1=opaque # Launcher top layer first appearing [launcher_in] duration = 750 sequenced = 1 depth = 225 keyframes = 0,0.17,0.39,0.65,0.87,1.13,1.26,1.22,1.17,1.13,1.09,1.04,1,1,1,1,1,1,1,1,1 keyframes_icon = 0,0.1,0.2,0.3,0.4,0.5,0.6,0.7,0.8,0.9,1,1,1,1,1,1,1,1,1,1,1 keyframes_label = 0,0,0,0,0,0,0,0,0,0,0,0.1,0.2,0.3,0.4,0.5,0.6,0.7,0.8,0.9,1 # Launcher top layer disappearing [launcher_out] duration = 250 depth = 150 # launcher top layer disappearing when a layer in front [launcher_out_back] duration = 250 depth = 150 # launch animation # duration_out - amount of time to take when fading the launcher out and application in # delay - the amount of time to wait after the window has appeared before we fade out # (this time is *included* in duration_out, so it must be <= duration_out) [launcher_launch] duration = 400 delay = 500 duration_out = 700 depth = 100 # sub-menu appearing [launcher_in_sub] duration = 950 sequenced = 1 depth = 200 keyframes = 0,0.17,0.39,0.65,0.87,1.13,1.26,1.22,1.17,1.13,1.09,1.04,1,1,1,1,1,1,1,1,1 keyframes_icon = 0,0.1,0.2,0.3,0.4,0.5,0.6,0.7,0.8,0.9,1,1,1,1,1,1,1,1,1,1,1 keyframes_label = 0,0,0,0,0,0,0,0,0,0,0,0.1,0.2,0.3,0.4,0.5,0.6,0.7,0.8,0.9,1 # sub-menu disappearing [launcher_out_sub] duration = 250 depth = 150 # main disappearing when sub-menu appears [launcher_back] duration = 250 depth = 150 # main appearing when sub-menu disappears [launcher_forward] duration = 250 depth = 100 # Screen rotation transition # duration_in = time for rotation before blanking # duration_out = time for rotation after blanking # damage_timeout = in the rotation transition, the amount of milliseconds to # leave after we get a damage event before we transition back # from blanking. # damage_timeout_max = maximum amount of time we may wait if we keep getting # damage events. # angle = rotation angle for each transition, in degrees. Ideally this is set # so that the screen looks like it keeps turning at the same speed # during blanking. 0 is none, 90 degrees is side-on [rotate] duration_in = 200 duration_out = 200 damage_timeout = 0 damage_timeout_plus = 0 damage_timeout_max = 0 angle = 45 # changed from 100 in order to reduce jerkiness of transition (also changed the # fade-out so it doesn't fade to black completely) # App close transition [app_close] duration = 850 # Popup for dialogs and status menu [popup] duration_in = 250 duration_out = 250 # Fade in for banners # _alpha specifies the final transparency of various things # currently only banner_note and info_note are supported [fade] duration_in = 200 duration_out = 500 banner_note_alpha = 0.85 info_note_alpha = 0.85 # Transition for notification previews [notification] is_cool = 1 duration_in = 400 duration_out = 450 # Sliding subview window transition [subview] duration_in = 250 duration_out = 250 [loading_timeout] # This is multiplied by the load average to find the timeout # in seconds. before "Unable to load" is displayed. There is # a minimum of 10s. load_average_factor = 7.5 # Edit mode configuration [edit_mode] snap_grid_size = 16 # Set to 0 if snap to grid should be only happen when widget is released snap_to_grid_while_move = 1 ## # Special tweaks (a restart might be required) ## [thp_tweaks] # Blurless desaturation (0 = default, 1 = MeeGo/Symbian-style) blurless = 1 # Bigger task switcher (0 = default, 1 = single column, 2 = two columns) taskswitcher = 0 # Rotation around the Z axis (0 = rotate around X/Y, 1 = rotate around Z) zaxisrotation = 1 # Forced app auto-rotation (0 = default, 1 = auto-rotate every app) forcerotation = 0 # Popup feedback using the "tactile" utility (0 = disabled, 1 = enabled) # You need to install "tactile" from the maemo.org repositories for this tactilepopups = 1
The Following User Says Thank You to Char For This Useful Post: | ||
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2011-04-10
, 17:17
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Posts: 255 |
Thanked: 107 times |
Joined on Nov 2010
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#2449
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Tags |
community ssu, f**k nokia, fremantle, maemo 5, nokia-who?, portrait mode, rotate, task-switcher, update, upgrade |
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maybe I'm missing something else?
Last edited by Parody; 2011-04-10 at 14:02.