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Parody's Avatar
Posts: 175 | Thanked: 99 times | Joined on May 2010
#2441
That only made the blur smaller, it didn't remove it
maybe I'm missing something else?
Code:
[blur]
turbo=0
duration=100

[task_nav]
zoom=0.85
zoom_for_home=1.4
zoom_duration=100
fly_duration=100
notifade_in=150
notifade_out=150
tile_font=Nokia Sans 15

[home]
radius=1
radius_more=2
saturation=0.8
brightness=0.4
zoom=0.93
zoom_applets=0.85
zoom_on_press=0
parallax=1.5

[launcher_glow]
duration_in=100
duration_out=100
radius=10
brightness=0.75

[launcher_in]
duration=100
sequenced=0
depth=225
keyframes=0, 0.17, 0.39, 0.65, 0.87, 1.13, 1.26, 1.22, 1.17, 1.13, 1.09, 1.04, 1, 1, 1, 1, 1, 1, 1, 1, 1
keyframes_icon=0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1
keyframes_label=0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, 1

[launcher_out]
duration=100
depth=150

[launcher_out_back]
duration=100
depth=150

[launcher_launch]
duration=100
delay=500
duration_out=100
depth=100

[launcher_in_sub]
duration=100
sequenced=0
depth=200
keyframes=0, 0.17, 0.39, 0.65, 0.87, 1.13, 1.26, 1.22, 1.17, 1.13, 1.09, 1.04, 1, 1, 1, 1, 1, 1, 1, 1, 1
keyframes_icon=0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1
keyframes_label=0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, 1

[launcher_out_sub]
duration=100
depth=150

[launcher_back]
duration=100
depth=150

[launcher_forward]
duration=100
depth=100

[rotate]
duration_in=100
duration_out=100
damage_timeout=0
damage_timeout_plus=0
damage_timeout_max=0
angle=45

[app_close]
duration=100

[popup]
duration_in=100
duration_out=100

[fade]
duration_in=100
duration_out=100
banner_note_alpha=0.85
info_note_alpha=0.85

[notification]
is_cool=0
duration_in=100
duration_out=100

[subview]
duration_in=100
duration_out=100

[loading_timeout]
load_average_factor=7.5

[edit_mode]
snap_grid_size=4
snap_to_grid_while_move=1

[thp_tweaks]
blurless=1
taskswitcher=0
zaxisrotation=1
forcerotation=0
tactilepopups=0

Last edited by Parody; 2011-04-10 at 14:02.
 
Guest | Posts: n/a | Thanked: 0 times | Joined on
#2442
hi all,

well maybe it's a too n00b question or even wrong place but i thought after running on CSSU it'll be the best place to ask...

i wanted use icon theme (it's basically for ubuntu) on n900 and when i tried to find the icons folder i couldn't find in n900... i am really sorry for bothering with this but it'll be nice if any one can help me or instruct me

rgds
ravi
 
Posts: 121 | Thanked: 50 times | Joined on Jul 2010 @ India
#2443
can any one tell me when is this update going to be released? and wht are the features? as i am online after long time.
 
Parody's Avatar
Posts: 175 | Thanked: 99 times | Joined on May 2010
#2444
Originally Posted by raviainani View Post
hi all,

well maybe it's a too n00b question or even wrong place but i thought after running on CSSU it'll be the best place to ask...

i wanted use icon theme (it's basically for ubuntu) on n900 and when i tried to find the icons folder i couldn't find in n900... i am really sorry for bothering with this but it'll be nice if any one can help me or instruct me

rgds
ravi
icon packs can usually be applied using theme manager, you can download it from the app manager
 

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Guest | Posts: n/a | Thanked: 0 times | Joined on
#2445
well, i know this but i actually wanted to port some icons from my desktop on n900 and use it...

i know that i'll need the .png files and they should not be too big in size... also i know i have to name it according to the apps in n900 for it to be used properly but the only problem is where do i place it??

thanks and regards
ravi
 
Posts: 255 | Thanked: 107 times | Joined on Nov 2010
#2446
Originally Posted by Parody View Post
That only made the blur smaller, it didn't remove it
maybe I'm missing something else?
my bad. make
radius = 2
radius_more = 1
works for me
 

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Parody's Avatar
Posts: 175 | Thanked: 99 times | Joined on May 2010
#2447
Originally Posted by Char View Post
my bad. make
radius = 2
radius_more = 1
works for me
It still has blur on :/
It must be something else then
can you post your transitions.ini file?

Last edited by Parody; 2011-04-10 at 16:28.
 
Posts: 255 | Thanked: 107 times | Joined on Nov 2010
#2448
Code:
# This file contains timings and values for transitions in hildon-desktop
# duration = time in milliseconds
# zoom = amount to zoom out the background. 1 = none, 0.5 = zoom to half size
# radius = radius of blur (this is actually the number of blur iterations,
#          so the bigger the number the longer it takes)
# saturation = the amount of colour left in the background (0 = grey, 1 = normal)
# brightness = brightness of the background (0 = black, 1 = normal)          

[blur]
turbo = 0
duration = 250

# Zoom out of the task navigator before it fades out
# -- zoom: how much to scale the switcher when going to launcher
#	   (the second layer of the launcher would scale it twice
#	    as much but the switcher is hidden by that time currently)
# -- zoom_for_home: how much to scale the switcher when leaving for home
# -- zoom_duration: the number of miliseconds to spend on zooming
#		    a thumbnail
# -- fly_duration: how long should it take for the thumbnails to rearrange
# -- notifade_in/out: time to fade the notifications
# 
[task_nav]
zoom = 1.0
zoom_for_home = 1.0
zoom_duration = 250
fly_duration = 250
notifade_in = 150
notifade_out = 150
tile_font = Nokia Sans 15

# Blurring of the home view
# -- radius: amount of iterations of blur filter to perform when not zoooming
#            eg. for dialogs
# -- radius_more: amount of iterations of blur filter to perform when zooming
#                 eg. for launcher/task navigator
# -- saturation: saturation of the background when blurred
# -- brightness: brightness of the background when blurred
# -- zoom: Basic amount to scale the home view by (gets multiplied by how many 
#          'levels' deep the UI is - eg. launcher is one level, launcher submenu
#          is another)
# -- zoom_applets: Amount to scale applets by when zooming out
# -- zoom_on_press: set to 1 to include a zoom effect when the screen is pressed
# -- parallax: Amount of parallax between desktop and widget layers when panning
[home]
radius = 2
radius_more = 1
saturation = 0.0
brightness = 0.4
zoom = 1.2
zoom_applets = 0.85
zoom_on_press = 1
parallax = 1.5

# These control the deceleration of the launcher pages.  When panning freely
# (decelerating) the velocity of the launcher page is adjusted by this much.
# strong_deceleration_rate is effective in the bouncing zones.  Uncomment if
# you want faster panning.
[launcher]
deceleration_rate = 0.98
strong_deceleration_rate = 0.7

# The glow effect around launcher buttons
[launcher_glow]
duration_in = 100
duration_out = 200
radius = 10
brightness = 0.75

# The items below are for the transitions that are applied
# to a 'page' of launcher icons
# -- duration: time in ms
# -- depth: amount to move icons backwards and forwards (with perspective)
#           this is pretty much how big or small the icons get     
# -- sequenced: for in and in_sub, whether icons swoop nicely in (1)
#               or whether they just all zoom in as one (0)
# -- keyframes: A list of values that are linearly interpolated between 
#               to produce the movement of the launcher tiles. There can 
#               be any number of values as long as there are 2 or more. 
#               <1 means nearer the viewer, >1 means further away
# -- keyframes_label: The values used for fading in the labels. 0=transparent
#                     1=opaque
# -- keyframes_icon: The values used for fading in the icons. 0=transparent
#                     1=opaque
# Launcher top layer first appearing
[launcher_in]
duration = 750
sequenced = 1
depth = 225
keyframes = 0,0.17,0.39,0.65,0.87,1.13,1.26,1.22,1.17,1.13,1.09,1.04,1,1,1,1,1,1,1,1,1
keyframes_icon = 0,0.1,0.2,0.3,0.4,0.5,0.6,0.7,0.8,0.9,1,1,1,1,1,1,1,1,1,1,1
keyframes_label = 0,0,0,0,0,0,0,0,0,0,0,0.1,0.2,0.3,0.4,0.5,0.6,0.7,0.8,0.9,1

# Launcher top layer disappearing
[launcher_out]
duration = 250
depth = 150

# launcher top layer disappearing when a layer in front
[launcher_out_back]
duration = 250
depth = 150

# launch animation
# duration_out - amount of time to take when fading the launcher out and application in
# delay - the amount of time to wait after the window has appeared before we fade out
#         (this time is *included* in duration_out, so it must be <= duration_out)  
[launcher_launch]
duration = 400
delay = 500
duration_out = 700
depth = 100

# sub-menu appearing
[launcher_in_sub]
duration = 950
sequenced = 1
depth = 200
keyframes = 0,0.17,0.39,0.65,0.87,1.13,1.26,1.22,1.17,1.13,1.09,1.04,1,1,1,1,1,1,1,1,1
keyframes_icon = 0,0.1,0.2,0.3,0.4,0.5,0.6,0.7,0.8,0.9,1,1,1,1,1,1,1,1,1,1,1
keyframes_label = 0,0,0,0,0,0,0,0,0,0,0,0.1,0.2,0.3,0.4,0.5,0.6,0.7,0.8,0.9,1

# sub-menu disappearing
[launcher_out_sub]
duration = 250
depth = 150

# main disappearing when sub-menu appears
[launcher_back]
duration = 250
depth = 150

# main appearing when sub-menu disappears
[launcher_forward]
duration = 250
depth = 100

# Screen rotation transition
# duration_in = time for rotation before blanking
# duration_out = time for rotation after blanking
# damage_timeout = in the rotation transition, the amount of milliseconds to
#                  leave after we get a damage event before we transition back
#                  from blanking.
# damage_timeout_max = maximum amount of time we may wait if we keep getting
#                      damage events.
# angle = rotation angle for each transition, in degrees. Ideally this is set
#         so that the screen looks like it keeps turning at the same speed 
#         during blanking. 0 is none, 90 degrees is side-on
[rotate]
duration_in = 200
duration_out = 200
damage_timeout = 0
damage_timeout_plus = 0
damage_timeout_max = 0
angle = 45
# changed from 100 in order to reduce jerkiness of transition (also changed the 
# fade-out so it doesn't fade to black completely)

# App close transition
[app_close]
duration = 850

# Popup for dialogs and status menu
[popup]
duration_in = 250
duration_out = 250

# Fade in for banners
# _alpha specifies the final transparency of various things
# currently only banner_note and info_note are supported
[fade]
duration_in = 200
duration_out = 500
banner_note_alpha = 0.85
info_note_alpha = 0.85

# Transition for notification previews
[notification]
is_cool = 1
duration_in = 400
duration_out = 450

# Sliding subview window transition
[subview]
duration_in = 250
duration_out = 250

[loading_timeout]
# This is multiplied by the load average to find the timeout
# in seconds. before "Unable to load" is displayed.  There is
# a minimum of 10s.
load_average_factor = 7.5

# Edit mode configuration
[edit_mode]
snap_grid_size = 16
# Set to 0 if snap to grid should be only happen when widget is released
snap_to_grid_while_move = 1

##
# Special tweaks (a restart might be required)
##
[thp_tweaks]
# Blurless desaturation (0 = default, 1 = MeeGo/Symbian-style)
blurless = 1

# Bigger task switcher (0 = default, 1 = single column, 2 = two columns)
taskswitcher = 0

# Rotation around the Z axis (0 = rotate around X/Y, 1 = rotate around Z)
zaxisrotation = 1

# Forced app auto-rotation (0 = default, 1 = auto-rotate every app)
forcerotation = 0

# Popup feedback using the "tactile" utility (0 = disabled, 1 = enabled)
# You need to install "tactile" from the maemo.org repositories for this
tactilepopups = 1
 

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Posts: 255 | Thanked: 107 times | Joined on Nov 2010
#2449
..wait, did you restart hildon-desktop after setting blurless to 1?
 
Parody's Avatar
Posts: 175 | Thanked: 99 times | Joined on May 2010
#2450
I rebooted the phone
 
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Tags
community ssu, f**k nokia, fremantle, maemo 5, nokia-who?, portrait mode, rotate, task-switcher, update, upgrade


 
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