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javicq's Avatar
Posts: 94 | Thanked: 319 times | Joined on Mar 2010 @ Barcelona, Spain
#261
Originally Posted by Ronaldo View Post
javicq now that you have a perfect working emulator do you think you can graphic options that will make the image smooth when it fullscreen mode like the pc emus ?

thanks
Can be tried, but you may expect a performance impact form that.

Originally Posted by cddiede View Post
Can someone post the URL where I can vote for Picodrive while it's in extras-testing? I lost some bookmarks....
Here you are:
http://maemo.org/packages/package_in...odrive/1.32-1/
EDIT: Helmuth just beat me
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#262
i got a bug in picodrive 1.32-1

in final fight CD the music keeps looping and if i resume from the game music starts again.

edit: i restarted the game and loop stoped (was in the 1st level underground bit) but music resume from picodrive option restarts
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Last edited by Ronaldo; 2010-03-31 at 20:14.
 
javicq's Avatar
Posts: 94 | Thanked: 319 times | Joined on Mar 2010 @ Barcelona, Spain
#263
File your bugs here:

https://bugs.maemo.org/enter_bug.cgi?product=picodrive

This is the only way you'll be sure I won't miss them.
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#264
Originally Posted by javicq View Post
Thanks!
Actually yes, I'm working on an Amstrad CPC emulator as well. It's almost ready for release, you can expect it very soon. With that, all my old time games will finally fit in my pocket
As a longer term project, there's a 3D engine of my own creation I plan to port to Maemo. I have no design for a concrete game yet and the porting itself will take quite some time, so I wouldn't expect results anytime soon
Thats great news.

Its funny you mention Amstrad i only posted this earlier on today.

http://talk.maemo.org/showthread.php?t=34526&page=29

post #287


Do you know what i would like to see on the n900...a 3D text screensaver just like the one you get on windows. could your 3D engine be used for this or is it a more advanced engine?.
 
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#265
Originally Posted by javicq View Post
Originally Posted by Helmuth View Post
Hmmm... Installed the new version a hour ago and tested with Sonic the Hedgeoge. In the new Version the Sound is not synchron. As longer I'm playing the sound is even longer behind the action on the screen. Is it just me? Or have other users the same bug?
This haven't occoure in the old version.
Do you mean CD music or standard sound?
Standard sound and Pico Drive V 1.3. I had this with several different sonic games (no CD version). And only with several other applications in Background (Framerate drop to about 40 to 45 frames per seconds). In the Beginning the Sound is synchron. Break the Game using Backspace, play some other sounds or a video using media player, download some Podcast tracks with gPodder and then resume Pico Drive. Now the Sound is about 1 to 2 seconds behind. Repeat this several times and the sound playback will be many seconds behind the action on the screen. I will update to the new version in the Extra Testing and try it again.

I will fill a bug if I can reproduce this in a save way. It happens not every time.
 
javicq's Avatar
Posts: 94 | Thanked: 319 times | Joined on Mar 2010 @ Barcelona, Spain
#266
Originally Posted by Bazza View Post
Do you know what i would like to see on the n900...a 3D text screensaver just like the one you get on windows. could your 3D engine be used for this or is it a more advanced engine?.
It certainly could, if you don't mind having a battery drainer instead of a screen saver
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Bazza's Avatar
Posts: 733 | Thanked: 249 times | Joined on Jan 2010 @ UK
#267
Originally Posted by javicq View Post
It certainly could, if you don't mind having a battery drainer instead of a screen saver
I thought something like that would drink juice quick, but it would be good to activate now and again just to show off.
 
Posts: 25 | Thanked: 15 times | Joined on Feb 2010 @ Hampshire, UK
#268
Originally Posted by javicq View Post
Thanks!
Actually yes, I'm working on an Amstrad CPC emulator as well. It's almost ready for release, you can expect it very soon. With that, all my old time games will finally fit in my pocket
As a longer term project, there's a 3D engine of my own creation I plan to port to Maemo. I have no design for a concrete game yet and the porting itself will take quite some time, so I wouldn't expect results anytime soon
Javicq, just wanted to say thanks again for this port, sent a donation for developing it, and just sent another for the finished job (i.e. updates for two players etc).

Your 3D engine sounds interesting, any plans on releasing it with an editor for user developed games / levels.
Ask as I'm learning 3D modelling, so would be interested in developing stuff within a Maemo/N900 engine, as well as importing my own assets/models (when I'm a bit furthur down the learning curve !).

Anyway - good job, again !
 

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#269
javicq any news on the amstrad emulator?

I was just passing through so i thought i'd ask.
 
Posts: 31 | Thanked: 16 times | Joined on Feb 2010 @ Ireland
#270
Hi, I can't find the "wiicontrol" app in the extras testing repo.

can anyone point me in the right direction?
 
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