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2009-10-05
, 22:02
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Posts: n/a |
Thanked: 0 times |
Joined on
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#22
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2009-10-06
, 12:48
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Posts: 27 |
Thanked: 16 times |
Joined on Sep 2009
@ Munich, Germany
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#23
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http://max.adobe.com/online/keynotes/
I watched it live... and what's odd? Out of the phones, only the N900 and Palm Pre really worked like they should. As Kevin Lynch stated, they were running pre-release software - OS & Flash Player.
And oddly enough, I hit the same site(s) they showed during the Adobe MAX presentation and I can tell you that the performance was as good as my desktop.
Yeah. I'm a Flash dev, and I'm fully impressed.
I tend to start Flash stuff in Off-Topic because I'm actually afraid of placing it anywhere else.
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2009-10-06
, 12:58
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Posts: 2,869 |
Thanked: 1,784 times |
Joined on Feb 2007
@ Po' Bo'. PA
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#24
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Damn, I missed it.. I can't find any offline video of the presentation either..
seems nobody grabbed the stream
I guess it jolly well should run as good as the Pre as they're both using the OMAP3430 chipset.
If it can offload tasks to the SGX530, the N900 should blow the Pre out of the water!
Monday, October 5
Technology as the Engine of Reinvention
Twitter: #adobemaxgs
To remain competitive and viable in a rapidly changing world, entire industries are faced with reinventing the way they do business. This session will showcase Adobe's vision of how technology will drive unparalleled industry transformation, today and into the future.
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2009-10-06
, 14:24
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Posts: 27 |
Thanked: 16 times |
Joined on Sep 2009
@ Munich, Germany
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#25
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2010-06-22
, 16:19
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Posts: 2 |
Thanked: 0 times |
Joined on May 2010
@ Lahti
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#26
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2010-06-22
, 19:12
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Posts: 53 |
Thanked: 20 times |
Joined on Feb 2010
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#28
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Flash Player 10.1 was also released to our mobile platform partners to be supported on devices based on Android, BlackBerry, webOS, future versions of Windows® Phone, LiMo, MeeGo and Symbian OS. We expect FP 10.1 will be an over-the-air download and even pre-installed on some smartphones, tablets and other devices in the coming months. Stay tuned to news from your device manufacturer.
Use Flash to build native iPhone apps:
http://blogs.adobe.com/jnack/2009/10...hone_apps.html