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2013-12-18
, 22:17
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Posts: 5,028 |
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Joined on Mar 2011
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#292
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The Following User Says Thank You to Estel For This Useful Post: | ||
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2014-03-04
, 03:00
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Joined on Mar 2014
@ Mexico
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#293
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2014-03-27
, 21:46
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Posts: 5,028 |
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Joined on Mar 2011
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#294
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A few years ago there was an effort to add multiplayer in a fork of gpSP, but as far as I know, nothing came out of it. Maybe one distant day I'll sit down, learn GBA, and give it a try.
The Following User Says Thank You to Estel For This Useful Post: | ||
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2014-04-18
, 17:09
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Joined on Sep 2011
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#295
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This is the changelog for gpspm 3.1.6:
...and the GUI:
With diagonals canceling each other out, it is possible to bind only the diagonal directions to keyboard keys (e.g. A, S, Z, X) and still have full control. This might come useful in games with a lot of D-pad spinning (e.g. later levels of Kuru Kuru Kururin).
There are a few changes behind "more sophisticated accelerometer handling":
My Thumb mini-repository: http://gidzzz.mooo.com/maemo/.