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#31
Originally Posted by lcuk View Post
SD69,
i prefer both

/me wants cake and eat it too.
You don't want cake; you want candy. Appropriately cheap to license, Nokia can use this song to advertise the new NIT...

http://www.youtube.com/watch?v=SgZ3KbLNz50
 
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#32
This is the sort of song I would prefer.

http://uk.youtube.com/watch?v=Y6ljFaKRTrI

Nokia should be talking to Aperture Science Laboratories to bring GLaDOS to our tablets.
They really are a portal into another world
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#33
incidentally, Jonathan Coulton has also written my main anthem I think of in the daytime

http://uk.youtube.com/watch?v=qYodWEKCuGg
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#34
Originally Posted by benny1967 View Post
Recently, when I talked about this to a friend of mine who lives entirely in his Apple-universe, he told me this was absolutely unthinkable and I had to be mistaken: There was no way, he said, a company like Nokia could release an OS, even as an early alpha, when there was no Nokia hardware, but only hardware from other vendors it would run on.
This will be a funny truth for your friend then. When MICROSOFT was building the Xbox 360 they put Apple G5's in the hand of developers since the processor of the Power PC was closer to the tri-core processor used in the 360s.

So now your friend really needs to re-evaluate what companies will and wont do to get a product launched. We're saying Microsoft used Apple hardware for their new gaming hardware. That's deep. The unthinkable has been thunk. <smile>

Heres a few stories of earlier demos running from MAC's
Xbox 360 on MACs

Last edited by Munk; 2008-11-29 at 18:31. Reason: More thoughts
 

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#35
well, microsoft are technically a software company, they don't care what hardware their code sits on.
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#36
the original xbox was basically a x86 pc in a htpc case.

the xbox360 has a 3-core powerpc cpu, and a G5 would probably be the most straight forward platform to develop on (rather then emulators or cross-compilers).

btw, both the wii and the playstation 3 use powerpc related cpus (the ps3 cell being the really odd one, using a powerpc core and up to 8 special cores).
 
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#37
Which tablet device doesn't have hardware graphics acceleration? The N800 and N810 do. Oh, you must be referring to the 770's OMAP 1710, it "only" has 2d acceleration.

Originally Posted by Peter@Maemo Marketing View Post
Because we are developing Maemo 5 with an UI and application framework that uses Clutter-based hardware graphics acceleration, it is not trivial to make the same code run on devices that do not have hardware-based graphics acceleration.
Frank
 
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#38
Originally Posted by Frank Banul View Post
Which tablet device doesn't have hardware graphics acceleration? The N800 and N810 do. Oh, you must be referring to the 770's OMAP 1710, it "only" has 2d acceleration.
Now you're just quibbling.

Having no drivers for a piece of hardware is the same as not having the hardware at all.
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#39
I'm perfectly aware of needing drivers. And who holds the key to the drivers needed? I've got two OMAP3 boards in my office as well as an OMAP2 board. I've written RTOS drivers for both. I'm well aware of the details for what's required. I'm just disappointed that the vendor has made statements implying that the current hardware has limitations which would keep it from running Maemo 5 when to my knowledge, the 3d acceleration is lacking a driver that they could provide if they felt it was worthwhile.

Just say it like it is. We don't feel like there is a payback for porting Maemo 5 to the OMAP2. Don't imply that it doesn't have the required hardware.

Originally Posted by qole View Post
Now you're just quibbling.

Having no drivers for a piece of hardware is the same as not having the hardware at all.
Frank
 

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#40
This has been discussed at great lengths elsewhere. It isn't as simple as someone "holding the keys to the drivers needed". There was never a stable, finished driver for the N8x0 graphics accelerator. The graphics hardware isn't just a simple OMAP2 SoC, because the OMAP2 and its PowerVR can only drive a 640x480 display. You may have noticed that the N8x0 screen has 76,800 more pixels than that. They had to hack together a custom solution to drive the big screen, and that meant leaving the PowerVR stuff to gather dust.

I want hardware acceleration as much as anyone. But at this point, I'm hoping for someone to hack together some elegant workarounds.

EDIT: I stand corrected.
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Last edited by qole; 2008-12-01 at 17:46.
 

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