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Posts: 3,096 | Thanked: 1,525 times | Joined on Jan 2006 @ Michigan, USA
#51
Thanks for sending it, I will try it out and let you know what happens.

I think it came in the mail at home today, so I can't wait to go try it.


Thanks again,

Last edited by penguinbait; 2006-10-30 at 17:52.
 
Posts: 105 | Thanked: 1 time | Joined on Feb 2006
#52
forwarded!
 
Posts: 62 | Thanked: 3 times | Joined on Feb 2006 @ Italy
#53
Originally Posted by mlvj
The hardware keys are just keys like any other, high number F keys as I recall. So do your searches, and you should get an include file definition at some point with hex codes (that's what I did)
Thanks, but still I can't find them
 
Posts: 62 | Thanked: 3 times | Joined on Feb 2006 @ Italy
#54
Originally Posted by Tak
This has always annoyed me - I suppose I could set the default config to have one of the zoom in/out keys as "tab" ...
Tak, what about this improvement?

Besides, have you considered my previous suggestion of rotating keypad mappings depending on the display rotation?
 
Posts: 105 | Thanked: 1 time | Joined on Feb 2006
#55
insert_nick, I just did this:

http://www.google.co.uk/search?hl=en...DECREASE&meta=

clicked on first link

I see #define HILDON_HARDKEY_UP GDK_Up

So do this
http://www.google.co.uk/search?hl=en...UK%7CcountryGB

And you see in the first link without even visiting it

#define GDK_Up 0xFF52

Also check out http://www.gvu.gatech.edu/ccg/people...k/gdkkeysyms.h seems to have the 073 for s in it as well as a full list
I'd suggest trying that?
...so try that perhaps?

sdlmapkey 0xFF52,0x000f
 
Posts: 62 | Thanked: 3 times | Joined on Feb 2006 @ Italy
#56
Thanks for the detailed explanation of your path for finding the needed info, it can be very useful in other similar situations. Unfortunately, following the suggestion, I've tried with no luck:

sdlmapkey 0xFF52,0x000f

...which should map the TAB key to the zoom out button (-), and still with no luck:

sdlmapkey 0xFFC4,0x000f

...which should map the TAB key to the zoom in button (+).

Tak, I'll wait for your update on the xmame package with the TAB key mapped on the zoom in button (+). And don't forget the xmaeme update with the rotated keymaps on screen rotation
 
Posts: 62 | Thanked: 3 times | Joined on Feb 2006 @ Italy
#57
Originally Posted by Tak
Meaning that I'd just have to copy in new versions of the config file at launch time. For those people who have gamepads, custom settings, and the like, that would mean overwriting their settings.
I understand. Maybe an explicit checkbox in xmaeme to trigger this behaviour, with an alert that checking the box will backup the current eventual custom settings in a file and use "forever" the (alternating two) predefined settings according to rotation, could solve the issue. I don't know how hard it is, or if others agree, though, so I will ask for it no more. Just consider it please.

Originally Posted by Tak
I will eventually get the tab button mapped.
Thanks! This is on top on the wishlist!
 
Posts: 62 | Thanked: 3 times | Joined on Feb 2006 @ Italy
#58
Yeeeh! Can't wait to try all of that! Damn I have to wait until Sunday...

TT! (Thanks Tak!)
 
Posts: 62 | Thanked: 3 times | Joined on Feb 2006 @ Italy
#59
Tested: GREAT! Now with the tab key mapped the rotation is no more a problem, and freedom of keymapping is wonderful. The possibility to map tapping is worth alone the upgrade, it's like having another free button, and much more comfortable!

I'd like to write two requests, but if Tak or anyone else wants not to take the pain of implementing them, I want to say it's just good as is: just consider them as suggestions please.

So here they are: it would be better to map the exit key (home) to the zoom-out button, or the on/off button if possible: it's a pity the home key cannot be used for playing, it's on the front side and comfortable, distant enough from the pad.
And the other suggestion: it would be nice in xmaeme an input field (along with the existing select field) where a game name can be directly written: if something is written, xmaeme uses that string to load the corresponding game, instead of the select-field's selection. And useful if its content is remembered on exit, too.

Last edited by insert_nick; 2006-11-12 at 23:11.
 
Posts: 62 | Thanked: 3 times | Joined on Feb 2006 @ Italy
#60
Originally Posted by Tak
The home key can't be used for anything else, because it always drops to the desktop and isn't overridable (as far as I know).
Ok, thanks.

Originally Posted by Tak
A future version of xmaeme will save the "browsed-to" games in the list, provided they still exist. Is there a specific instance where putting text into a freeform fields is quicker than browsing to a location? (If you put your rom in "roms" on the memory card (roms/nes or roms/gba for other systems), they will be preloaded into the list at startup.)
Yes I know that, that feature is very useful and I use it that way of course, thank you for it. But the direct input field would be a lot useful: scrolling a long list searching for the right name is somewhat ugly if you already remember the game name (or if you have a printed list of favourite and working games' long names with their corresponding mame names), so allowing to just type 8 chars into an input field would often save time and annoying stylus' scrolls.
 
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