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Showing results 1 to 25 of 39 @ 0.01 seconds.
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Posts Made By:
0x47
Forum:
Games
2011-03-06, 23:01
Replies:
271
heroes of might and magic III
Views:
140,714
Posted By
0x47
Re: heroes of might and magic III
Well, it's there, but the issues remain:
- Game crashes on battle, sometimes in town
- Not possible to install from apt-get (works from HAM (App Manager) though)
- Not possible to run VCMI from...
Forum:
Games
2011-03-06, 09:40
Replies:
271
heroes of might and magic III
Views:
140,714
Posted By
0x47
Re: heroes of might and magic III
I'll try it. ;)
Forum:
General
2011-02-21, 06:40
Replies:
12
LED pattern I/O activity
Views:
5,290
Posted By
0x47
Re: LED pattern I/O activity
Thank you guys, works flawless!
After echoing a value, the LED lights up for X ms. Is X the smallest possible value (probably 49 ms if LED pattern uses the smallest possible value)? Or is there...
Forum:
General
2011-02-19, 22:58
Replies:
12
LED pattern I/O activity
Views:
5,290
Posted By
0x47
LED pattern I/O activity
Hi everyone,
I was wondering if it is possible to have a custom LED pattern to indicate I/O activity like the HDD LED on a computer. Also some network activity LED pattern?
I don't know if the...
Forum:
Games
2010-10-01, 08:44
Replies:
271
heroes of might and magic III
Views:
140,714
Posted By
0x47
Re: heroes of might and magic III
Version: 0.82svn1781-0maemo1
Depends: libavcodec52 (>= 3:0.svn20090303-1) | libavcodec-extra-52 (>= 3:0.svn20090303-1), libavformat52 (>= 3:0.svn20090303-1) | libavformat-extra-52 (>=...
Forum:
Games
2010-10-01, 05:34
Replies:
271
heroes of might and magic III
Views:
140,714
Posted By
0x47
Re: heroes of might and magic III
True, and this version is in extras-devel (not working atm)... they tend to not support 800x480 until 1.0 was released...
Forum:
Games
2010-09-19, 14:47
Replies:
271
heroes of might and magic III
Views:
140,714
Posted By
0x47
Re: heroes of might and magic III
Yeah, sorry. I don't know if the menu-scrolling was already removed from SVN. After it was removed, I can add a new version that is playable again.
Tow said he is quite busy at the moment, so I'm...
Forum:
Games
2010-09-02, 11:02
Replies:
271
heroes of might and magic III
Views:
140,714
Posted By
0x47
Re: heroes of might and magic III
AFAIK every feature of HOMM3 and WOG will be implemented and if necessary improved/fixed. So yes, Quick Fight is going to be implemented, and yes, it's not working yet. This might also be terribly...
Forum:
Games
2010-09-01, 08:53
Replies:
271
heroes of might and magic III
Views:
140,714
Posted By
0x47
Re: heroes of might and magic III
You actually don't need to do anything, just run VCMI.
You can also try some of the suggestions in this thread (http://talk.maemo.org/showthread.php?t=59553&page=2). Try removing all packages...
Forum:
Games
2010-08-27, 19:01
Replies:
271
heroes of might and magic III
Views:
140,714
Posted By
0x47
Re: heroes of might and magic III
As Tow suspected, I was running VCMI with root the first time. The file was created with root as it's owner. Therefore a normal user could not use it any more...
Forum:
Games
2010-08-27, 17:19
Replies:
271
heroes of might and magic III
Views:
140,714
Posted By
0x47
Re: heroes of might and magic III
fatalsaint, the solution for my need to run vcmiclient as root is here: http://forum.vcmi.eu/viewtopic.php?p=5126#5126
Pretty straight forward, huh? ;)
Forum:
Games
2010-08-27, 12:02
Replies:
271
heroes of might and magic III
Views:
140,714
Posted By
0x47
Re: heroes of might and magic III
Check out 0.82svn1781-0maemo1 (in extras/devel). It implements working scrolling (drag and drop). It's no smooth sliding, but works perfectly. Credits go to Tow dragon! :)
Forum:
Games
2010-08-25, 19:50
Replies:
271
heroes of might and magic III
Views:
140,714
Posted By
0x47
Re: heroes of might and magic III
Welcome Warmonger. :) It's probably not important, but what post time do you want to display? Just curious...
Regarding our Maemo port: Everyone please note that VCMI requires root rights to run....
Forum:
Games
2010-08-25, 12:37
Replies:
271
heroes of might and magic III
Views:
140,714
Posted By
0x47
Re: heroes of might and magic III
I just uploaded a new upstream release (0.82svn1775-0maemo1), it should already be in extras/devel. The new version implements scrolling in the main menu (where you create a new game), but this is...
Forum:
Games
2010-08-25, 07:49
Replies:
271
heroes of might and magic III
Views:
140,714
Posted By
0x47
Re: heroes of might and magic III
Could you check the contents of your VCMI directories after installation? Please do:
# ls -lah /opt/vcmi
Check for the presence of the four directories (Data, Maps, Mp3, picsall)
# ls -lah...
Forum:
Games
2010-08-23, 23:06
Replies:
271
heroes of might and magic III
Views:
140,714
Posted By
0x47
Re: heroes of might and magic III
Hehe, I just read it myself (could not go to bed before checking vcmi forums). I'll update the package tomorrow, of course! Thanks for the hint tho...
Forum:
Games
2010-08-23, 22:41
Replies:
271
heroes of might and magic III
Views:
140,714
Posted By
0x47
Re: heroes of might and magic III
Thanks, will consider to move everything to MyDocs later. I think having such a user warning/instruction thing that attila77 talked about is more important for now.
Also thanks for the --prefix...
Forum:
Games
2010-08-23, 00:08
Replies:
271
heroes of might and magic III
Views:
140,714
Posted By
0x47
Re: heroes of might and magic III
Ok guys, I figured it doesn't work with maemo-optify, so I'll have to manually optify all files. I can't do it this night as I have to visit relatives tomorrow morning. Sorry, but I have to delay the...
Forum:
Games
2010-08-22, 18:11
Replies:
271
heroes of might and magic III
Views:
140,714
Posted By
0x47
Re: heroes of might and magic III
Initial Note:
VCMI is not designed to work for resolutions below 800x600 (like the N900's 800x480), because HOMM3 was neither. So running VCMI on the N900 is considered a hack and far from stable...
Forum:
Games
2010-08-22, 11:13
Replies:
271
heroes of might and magic III
Views:
140,714
Posted By
0x47
Re: heroes of might and magic III
Firts of, I'm sorry for telling you lies. ;) I took those four files from the VCMI Wiki, but in fact you need more external files (insteadmof these four). Please read the instructions on...
Forum:
Games
2010-08-22, 03:26
Replies:
271
heroes of might and magic III
Views:
140,714
Posted By
0x47
Re: heroes of might and magic III
Indeed...
Just remember to copy the HOMM3 files to the data dir (/opt/vcmi/) just like in the SDK. Everything else should be fine... :) It works all the same as in the SDK except the files are all...
Forum:
Games
2010-08-22, 02:53
Replies:
271
heroes of might and magic III
Views:
140,714
Posted By
0x47
Re: heroes of might and magic III
lol, you're still online (5am here). Go get a cookie and some VCMI from the repos. Should be ready any minute!
Check out:...
Forum:
Games
2010-08-21, 21:32
Replies:
271
heroes of might and magic III
Views:
140,714
Posted By
0x47
Re: heroes of might and magic III
Apparently the fix brought new issues. I'm trying to solve the libsdl-mixer1.2 dependency issue. If I can't get it to run with the current build I'll have to continue tomorrow (removing the need of...
Forum:
Games
2010-08-21, 20:17
Replies:
271
heroes of might and magic III
Views:
140,714
Posted By
0x47
Re: heroes of might and magic III
Wait, I messed up the package. Fix is about to be ready... The binaries are missing...
You don't need to copy anything except 4 files:
/Data/H3bitmap.lod
/Data/H3sprite.lod
/Data/Heroes3.snd...
Forum:
Games
2010-08-21, 20:04
Replies:
271
heroes of might and magic III
Views:
140,714
Posted By
0x47
Re: heroes of might and magic III
http://maemo.org/packages/source/view/fremantle_extras-devel_free_source/vcmi/0.82svn1767-0maemo1/
Because of my awesome slow internet connection I could not check the Application Manager myself...
Showing results 1 to 25 of 39
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