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2009-05-30
, 11:43
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Posts: 3,319 |
Thanked: 5,610 times |
Joined on Aug 2008
@ Finland
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#11
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2009-05-30
, 12:51
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Posts: 3 |
Thanked: 0 times |
Joined on May 2009
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#12
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That's cute, but I don't know how much I care about adding things to a preexisting, static map. Maybe if that happened on my living room floor it would be more fun - or did I just skip that part?
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2009-05-30
, 12:54
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Posts: 3 |
Thanked: 0 times |
Joined on May 2009
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#13
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Oh. My. While that particular game strikes me as something to occupy my for 5 minutes as best, I certainly can imagine more capturing (especially human-vs-human) interaction. Now, if we only knew our Maemo 5 generation devices will be good enough to do what this tegra thingy does.
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2009-05-30
, 12:59
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Posts: 1,605 |
Thanked: 1,601 times |
Joined on Mar 2007
@ Southern California
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#14
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2009-05-30
, 13:48
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Posts: 3,319 |
Thanked: 5,610 times |
Joined on Aug 2008
@ Finland
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#15
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Not sure about the Maemo 5 ... but, most next gen chipsets (Tegra, OMAP3, SnapDragon, Atom) can do this sort of thing if you tried.
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2009-06-05
, 15:30
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Posts: 3 |
Thanked: 0 times |
Joined on May 2009
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#16
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I mentioned Maemo 5 because in Maemo 4 we have this awkward situation where we couldn't use almost any of the graphics goodies of the underlying (more than capable OMAP2) chipset because of driver(/licensing?) issues. We know we'll be getting OMAP3 and will have hardware support for 3D, but without actual devices/code in the wild it's hard to tell just yet how good that support will be.
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2009-06-07
, 15:24
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Posts: 3,319 |
Thanked: 5,610 times |
Joined on Aug 2008
@ Finland
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#17
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2009-06-08
, 00:26
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Posts: 1,562 |
Thanked: 349 times |
Joined on Jun 2008
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#18
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Tags |
augmented reality, mobile game, shooter |
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