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Posts: 72 | Thanked: 157 times | Joined on Oct 2011 @ Hungary
#1
EDIT:My device is running Quake 3 at an average 25 Fps so I thought that it does not uses GL, but this is not true. Those who made the N900 port did a very good job. Sorry for any inconvenience caused by this topic.

I have done some research on the internet and I have found some dissapointing informations. There is a handheld computer called Openpandora and it has a really the same hardware as the N900 and it is capable of running Quake 3 with nanoGl

I was searching on some forums but the links are down since all the information I found was posted in 2008 or 2009.
http://talk.maemo.org/showthread.php?t=29085
http://code.google.com/p/gl-wes-v2/
http://forum.openhandhelds.org/viewtopic.php?f=14&t=884

I can not believe that no efforts were made to make Quake 3 or other OpenGL applications work on N900.

I would like as many people as possible to give some news on this topic because I can not find any useful information.

P.S.: I am currently woking on to make some desktop Linux distros work on the N900 (Debian, Kubuntu, Ubuntu). I can imagine to use these distros to play games instead of Maemo because we do not have any restrictions.

Last edited by PanzerSajt; 2012-02-07 at 16:00.
 
Posts: 478 | Thanked: 101 times | Joined on Feb 2010
#2
Quake3 is available on the N900. I played it last week, Im sure it's in the repo's...
 

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Posts: 1,034 | Thanked: 784 times | Joined on Dec 2007 @ Annapolis, MD
#3
Originally Posted by PanzerSajt View Post

I can not believe that no efforts were made to make Quake 3 or other OpenGL applications work on N900.
You ARE kidding, right?

http://maemo.tv/blog/2010/01/guide-i...on-nokia-n900/

http://n900tutorials.blogspot.com/2010/11/nova.html

http://www.moneycontrol.com/news-top...g5Z8HVj38.html

http://n900tutorials.blogspot.com/20...os-gaming.html
 

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#4
Originally Posted by PanzerSajt View Post
I have done some research on the internet and I have found some dissapointing informations. There is a handheld computer called Openpandora and it has a really the same hardware as the N900 and it is capable of running Quake 3 with nanoGl

I was searching on some forums but the links are down since all the information I found was posted in 2008 or 2009.
http://talk.maemo.org/showthread.php?t=29085
http://code.google.com/p/gl-wes-v2/
http://forum.openhandhelds.org/viewtopic.php?f=14&t=884

I can not believe that no efforts were made to make Quake 3 or other OpenGL applications work on N900.

I would like as many people as possible to give some news on this topic because I can not find any useful information.

P.S.: I am currently woking on to make some desktop Linux distros work on the N900 (Debian, Kubuntu, Ubuntu). I can imagine to use these distros to play games instead of Maemo because we do not have any restrictions.
Quite incredible how basic googling is beyond some people....
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#5
Ok you are right I said it wrong. How can we make quake 3 run with hardware acceleration?
 
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#6
Install quake3 ?
 

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#7
Originally Posted by PanzerSajt View Post
Ok you are right I said it wrong. How can we make quake 3 run with hardware acceleration?
Are you making sh1t on me? Did you even read the links he posted?
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N900: One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production. Too weird to live, and too rare to die.
 

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#8
Sorry for everyone for beeing lazy to read everything on the internet.

When I installed and played it on my device it said that software render was working and the FPS was also low ~20 so I thought that HW acceleration is not working.
 
Posts: 478 | Thanked: 101 times | Joined on Feb 2010
#9
You will have to search a bit, it defo runs full speed! Use the power search on the right
 
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#10
For the N900, the ioquake3 package uses OpenGL ES rendering, which is directly hardware supported in the Cortex A8 processor in the phone:

http://www.arm.com/products/processo.../cortex-a8.php


I'm not sure why you think it's using SW emulation for the rendering. Do you somehow have an N900 without a Cortex A8 CPU? Did you passs a special flag to the binary to force SW rendering?

If your FPS are low in the game, it much more likely due to available system resources.

How many applications do you have running in the background?

How many daemons do you have running?

How many widgets do you have running on your desktops?

How much RAM is available for the game to use?

Do you have the game data files on an SD card with a very low I/O rate?
 

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