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2007-08-26
, 23:24
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Posts: 305 |
Thanked: 154 times |
Joined on Aug 2006
@ Colorado
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#2
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2007-08-27
, 00:19
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Posts: 29 |
Thanked: 0 times |
Joined on Mar 2007
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#4
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I'm working on something else, but a neat feature would be a full-sized finger keyboard but instead of having it underneath the active screen, have it be transparent and an overlay. Then you could have a large keyboard AND see your full application.
Bruce
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2007-08-27
, 01:01
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Posts: 39 |
Thanked: 5 times |
Joined on Aug 2007
@ Them thar hills
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#5
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2007-08-27
, 01:18
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Posts: 21 |
Thanked: 2 times |
Joined on Aug 2007
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#6
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2007-08-27
, 05:20
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Posts: 39 |
Thanked: 5 times |
Joined on Aug 2007
@ Them thar hills
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#7
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I think i saw your post about the pygame kbd, but how do we use that to replace the
normal keyboard?
We need to start somewhere. Our ideas are good, we should work together to get it working!
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2007-08-27
, 05:59
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Posts: 631 |
Thanked: 1,123 times |
Joined on Sep 2005
@ Helsinki
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#8
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2007-08-27
, 06:00
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Posts: 631 |
Thanked: 1,123 times |
Joined on Sep 2005
@ Helsinki
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#9
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2007-08-27
, 15:01
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Posts: 39 |
Thanked: 5 times |
Joined on Aug 2007
@ Them thar hills
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#10
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- Level of transparency. Take a use case like writing in Notes or Email or Chat. It's rather hard to design a level of transparency where you see both the keyboard and the underlying text clearly.
It would be kool to count the key presses for 5 minutes of typing to find the most used keys and making them larger. QWERTY is good and familiar, however in an embedded environment it might not be the best choice to use a strictly standard QWERTY layout.
Anyone want to help look into this?