Notices


Reply
Thread Tools
Posts: 111 | Thanked: 9 times | Joined on May 2010
#11
I'm sure I'd love it if i got into it, but man it's complicated to learn the controlls and all the commands...
 
TomJ's Avatar
Posts: 505 | Thanked: 665 times | Joined on Oct 2009
#12
Originally Posted by spann View Post
Having played a little more, I've found the only keys I use frequently which I'm forced to go to the symbol menu for are the < and > keys for moving up/down stairs. Not sure if they could be mapped somewhere, like symbol + arrow key for example. Only a suggestion!
With a little platung around in a text editor you can get them added to the shortcut bar at the bottom of the terminal: see here for details.

EDIT: Actually,to save the xml-phobic from hacking the file themselves, I've attached my modified version. Save it, copy it to /tmp/xterm.dump and go straight to stage 10 in the instructions in post 34 of the linked thread.
Attached Files
File Type: txt xterm.dump.txt (6.8 KB, 117 views)
__________________
Want to know how to add public holidays to your device calendar? See the instructions wiki page.

Want to improve the location bar's search capabilities? there's a wiki page for that too...

Last edited by TomJ; 2010-09-09 at 10:37.
 
Posts: 2,829 | Thanked: 1,459 times | Joined on Dec 2009 @ Finland
#13
Originally Posted by tkatchev View Post
...given that the tile-mode graphics are completely illegible on a screen like the N900's.
Why so? I have grown to use only tile graphs *sob* :|

But thanks for bringing this jewelry to N900.

Is it possible to implement overlay controls to right down corner of screen. It would make moving much much easier and would give us easy to use intermediate directions (up-right,up-left etc.)
 
Posts: 163 | Thanked: 256 times | Joined on May 2010
#14
Well, maybe it's just my eyes, I don't know.

WRT overlay controls -- maybe possible, but very difficult and quite time-consuming, I'd guess.

But anyways, hjkl-mode keyboard controls work just fine, seeing as they've been specifically designed for limited and cramped keyboards like the N900's.

(Use h,j,k,l for moving in the cardinal directions, and y,u,b,n for the diagonals. Works quite nice, especially for the non-english keyboard models without proper arrow keys.)

Originally Posted by slender View Post
Why so? I have grown to use only tile graphs *sob* :|

But thanks for bringing this jewelry to N900.

Is it possible to implement overlay controls to right down corner of screen. It would make moving much much easier and would give us easy to use intermediate directions (up-right,up-left etc.)
 

The Following User Says Thank You to tkatchev For This Useful Post:
Posts: 136 | Thanked: 47 times | Joined on Apr 2010 @ SF East Bay, Cali
#15
Originally Posted by spann View Post
Another question, which probably has a very obvious answer!

How do I name my character? I don't see a prompt when starting the game as with nethack.

So far all my characters are stuck with the rather bland name of 'user'!

Spann
There is a configuration file that Unnethack reads during startup to set various options in the game which is named

/user/home/.unnethackrc

use a text editor to edit the file and you will see the sample OPTIONS command that is used to set your name. Do note you will need to become root to edit the file.

I request the developer

1. Changes the config file ownership to user
2. Make sure installing updates saves a backup of the existing config file before overwriting it.

Enjoy!
 
Posts: 163 | Thanked: 256 times | Joined on May 2010
#16
I've fixed the latest release (http://maemo.org/packages/package_in...hack/3.5.3-14/) so that it asks for a username on startup.

I'll try to implement the fixed you've asked for in the next release.

Originally Posted by JayBEE View Post
There is a configuration file that Unnethack reads during startup to set various options in the game which is named

/user/home/.unnethackrc

use a text editor to edit the file and you will see the sample OPTIONS command that is used to set your name. Do note you will need to become root to edit the file.

I request the developer

1. Changes the config file ownership to user
2. Make sure installing updates saves a backup of the existing config file before overwriting it.

Enjoy!
 

The Following User Says Thank You to tkatchev For This Useful Post:
Posts: 31 | Thanked: 8 times | Joined on Jan 2008
#17
For what it's worth, I'd vote for no graphics [yes, I'm old school] and no overlays on the screen. I also think the keyboard works well, and I don't see any point in removing precious screen real estate.

As far as the colours are concerned, yes blue is tricky but fountains and gnomes have nothing on dark potions - they're practically invisible :-).

Thanks for the details on adding the < and > keys to the shortcut bar. The only other regularly used key which is slightly tricky to get to I'm finding is ctrl D for kick, where I'm not sure what the quickest way to hit ctrl uppercase D is.

Nice that you've fixed the prompt for character name - I'm aware you can change the configuration file, but this is much more convenient.

Spann
 
Posts: 163 | Thanked: 256 times | Joined on May 2010
#18
I've figured out where the problem is and will fix the 'dark potion' issue on Monday. Thanks.

Originally Posted by spann View Post
For what it's worth, I'd vote for no graphics [yes, I'm old school] and no overlays on the screen. I also think the keyboard works well, and I don't see any point in removing precious screen real estate.

As far as the colours are concerned, yes blue is tricky but fountains and gnomes have nothing on dark potions - they're practically invisible :-).

Thanks for the details on adding the < and > keys to the shortcut bar. The only other regularly used key which is slightly tricky to get to I'm finding is ctrl D for kick, where I'm not sure what the quickest way to hit ctrl uppercase D is.

Nice that you've fixed the prompt for character name - I'm aware you can change the configuration file, but this is much more convenient.

Spann
 
Posts: 163 | Thanked: 256 times | Joined on May 2010
#19
I've pushed version 3.5.3-15 to extras-testing, check it out.

Originally Posted by tkatchev View Post
I've figured out where the problem is and will fix the 'dark potion' issue on Monday. Thanks.
 

The Following User Says Thank You to tkatchev For This Useful Post:
Posts: 31 | Thanked: 8 times | Joined on Jan 2008
#20
Excellent, will take a look. I think there is a monster which is as dark as the dark potion as well, but I cannot recall what it was.

As an aside, there is a handy command built into unnethack which doesn't appear in vanilla which I thought might be worth mentioning. It is particularly helpful on a small screen, where one might have to scroll around a level in order to see everything.

The command is #overview - it gives an outline of all the notable features discovered so far level by level, such as fountains, shops, entrance to the mines and so on.
 
Reply


 
Forum Jump


All times are GMT. The time now is 02:39.