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2010-09-09
, 08:46
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Posts: 111 |
Thanked: 9 times |
Joined on May 2010
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#11
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2010-09-09
, 10:07
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Posts: 505 |
Thanked: 665 times |
Joined on Oct 2009
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#12
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Having played a little more, I've found the only keys I use frequently which I'm forced to go to the symbol menu for are the < and > keys for moving up/down stairs. Not sure if they could be mapped somewhere, like symbol + arrow key for example. Only a suggestion!
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2010-09-10
, 08:22
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Posts: 2,829 |
Thanked: 1,459 times |
Joined on Dec 2009
@ Finland
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#13
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...given that the tile-mode graphics are completely illegible on a screen like the N900's.
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2010-09-10
, 09:33
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Posts: 163 |
Thanked: 256 times |
Joined on May 2010
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#14
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Why so? I have grown to use only tile graphs *sob* :|
But thanks for bringing this jewelry to N900.
Is it possible to implement overlay controls to right down corner of screen. It would make moving much much easier and would give us easy to use intermediate directions (up-right,up-left etc.)
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2010-09-10
, 14:29
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Posts: 136 |
Thanked: 47 times |
Joined on Apr 2010
@ SF East Bay, Cali
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#15
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Another question, which probably has a very obvious answer!
How do I name my character? I don't see a prompt when starting the game as with nethack.
So far all my characters are stuck with the rather bland name of 'user'!
Spann
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2010-09-10
, 14:45
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Posts: 163 |
Thanked: 256 times |
Joined on May 2010
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#16
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There is a configuration file that Unnethack reads during startup to set various options in the game which is named
/user/home/.unnethackrc
use a text editor to edit the file and you will see the sample OPTIONS command that is used to set your name. Do note you will need to become root to edit the file.
I request the developer
1. Changes the config file ownership to user
2. Make sure installing updates saves a backup of the existing config file before overwriting it.
Enjoy!
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2010-09-10
, 16:25
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Posts: 31 |
Thanked: 8 times |
Joined on Jan 2008
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#17
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2010-09-12
, 11:14
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Posts: 163 |
Thanked: 256 times |
Joined on May 2010
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#18
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For what it's worth, I'd vote for no graphics [yes, I'm old school] and no overlays on the screen. I also think the keyboard works well, and I don't see any point in removing precious screen real estate.
As far as the colours are concerned, yes blue is tricky but fountains and gnomes have nothing on dark potions - they're practically invisible :-).
Thanks for the details on adding the < and > keys to the shortcut bar. The only other regularly used key which is slightly tricky to get to I'm finding is ctrl D for kick, where I'm not sure what the quickest way to hit ctrl uppercase D is.
Nice that you've fixed the prompt for character name - I'm aware you can change the configuration file, but this is much more convenient.
Spann
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2010-09-13
, 08:39
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Posts: 163 |
Thanked: 256 times |
Joined on May 2010
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#19
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2010-09-13
, 09:18
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Posts: 31 |
Thanked: 8 times |
Joined on Jan 2008
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#20
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