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2009-07-31
, 20:42
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Posts: 1,208 |
Thanked: 1,028 times |
Joined on Oct 2007
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#12
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2009-08-01
, 00:49
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Posts: 1,208 |
Thanked: 1,028 times |
Joined on Oct 2007
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#13
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After playing a bit more, I really think you should give a try to the accelerometers. The movements are X or Y and the speed is constant. You only have to point to the direction of the biggest value and ignore the rest, isn't it?
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2009-08-02
, 23:02
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Posts: 3,105 |
Thanked: 11,088 times |
Joined on Jul 2007
@ Mountain View (CA, USA)
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#14
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2009-08-03
, 15:27
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Posts: 1,605 |
Thanked: 1,601 times |
Joined on Mar 2007
@ Southern California
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#15
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Also, now there is no way to navigate through the menu options. Which means no nice way to Quit.
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2009-08-03
, 19:16
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Posts: 1,208 |
Thanked: 1,028 times |
Joined on Oct 2007
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#16
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2009-08-03
, 20:01
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Posts: 3,105 |
Thanked: 11,088 times |
Joined on Jul 2007
@ Mountain View (CA, USA)
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#17
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<class 'pygame.error'>:
Event queue full
File /usr/lib/gams/solarwolf/main.py, Line 99, Function gamemain
"pygame.event.post(pygame.event.Event(pygame.NUMEV ENTS-2, tilt=2))"
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2009-08-03
, 21:18
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Posts: 1,208 |
Thanked: 1,028 times |
Joined on Oct 2007
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#18
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2009-08-04
, 06:23
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Posts: 3,105 |
Thanked: 11,088 times |
Joined on Jul 2007
@ Mountain View (CA, USA)
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#19
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2009-08-04
, 21:11
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Posts: 3,105 |
Thanked: 11,088 times |
Joined on Jul 2007
@ Mountain View (CA, USA)
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#20
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<type 'exceptions.Atribute Error'>
event member not defined
File /usr/lib/games/solarwolf/gamename.py, Line 195, Function input "if i.key==K_BACKSPACE:"
The Following User Says Thank You to qgil For This Useful Post: | ||
Tim
http://samoff.com