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2007-08-14
, 05:06
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Posts: 5 |
Thanked: 0 times |
Joined on Jul 2007
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#12
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2007-08-14
, 06:24
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Posts: 4 |
Thanked: 1 time |
Joined on Aug 2007
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#13
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2007-08-14
, 08:26
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Posts: 330 |
Thanked: 57 times |
Joined on May 2007
@ BKNYC
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#14
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Here are some of the games which i believe can and should be ported over to N800.
The Mana World - A 2D MMORPG
Wormux - A 2D worms-clone
Hedgewars - Another 2D worms-clone, except doesn't require OpenGL.
(
DESmuMe - Nintendo DS emulator
Will look into that one.
)
(
Super Mario Clone FX - Mario-clone
I did mario a couple of weeks ago.
runs, but slow when alot of sprites show up..
I have a video on youtube of it.
http://www.youtube.com/watch?v=YS9PxxfNYOA
)
(
Armagetron - 3D tron-clone. I believe this should run pretty smooth on a N800, afterall it can handle a quake 2 game at decent framerate.
Compiled armegetron for the N800, segfualt, not sure why.
but the dependencies are too much.
had to compile mesa for it to run, cause it requires opengl or mesa
and we know nokia for some reason have the opengl chip in the n800 but no drivers. A license thing I heard.
)
Feel free to contribute to the list, but do take note of the feasibility (is the source available? does the N800/770 have enough power?)
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2007-08-14
, 19:35
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Posts: 4 |
Thanked: 1 time |
Joined on Aug 2007
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#15
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2007-08-14
, 20:50
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Posts: 729 |
Thanked: 19 times |
Joined on Mar 2007
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#16
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2007-08-15
, 17:05
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Posts: 729 |
Thanked: 19 times |
Joined on Mar 2007
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#18
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2007-08-15
, 17:40
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Posts: 1,107 |
Thanked: 720 times |
Joined on Mar 2007
@ Germany
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#19
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Ok, so where's the binary/package for us non-compilers to use?
And why aren't you running your own repository yet?
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2007-08-15
, 18:29
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Posts: 729 |
Thanked: 19 times |
Joined on Mar 2007
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#20
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It still crashes and needs UI rework to fit in 800x480
right now you need 50MB free to install it.
(Beter) doom (with selection of different .wad support)
Wolfenstein
Quake