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Posts: 116 | Thanked: 86 times | Joined on Dec 2009 @ New Orleans, LA, USA
#21
ha ha ha,there are always 2 camps in the nokia crowd. The realists/pessimists who know Nokia's history, and the optimists who believe that Nokia has learned from its past mistakes and will change. Seriously, the only thing thats certain here, is that EA and Capcom will NOT be developing for the N900. Sorry to say it, but without the Ovi store, or a target demographic thats bigger than the 100 members here, its not going to be a worthwhile investment for and large company to divert resources and spend time building software for the platform. Realize that the community is going to make or break the device FOR the community. I suggest you pick up an application of interest, and port it. If everyone who can, ports at least 1 app, who would even care about outside publishers and their generally half baked mobile products? The same has mostly held true for every IT before the N900 (short of 1st party apps), and will likely remain true for the future. We have a superior device, they have superior marketing. Besides, the N900 is too complicated for sheep to operate.

Last edited by shinkamui; 2010-01-04 at 00:04.
 

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Posts: 1,217 | Thanked: 446 times | Joined on Oct 2009 @ Bedfordshire, UK
#22
Originally Posted by NvyUs View Post
theres 100's of mobile devices with no DRM technology but it dont stop the big publishers selling games for them devices, if they was worried about DRM they would of stopped developing J2ME games ages ago.
I said DRM or copy protection mechanism, plese read the post. Symbian has suitable technologies in place and the iPhone is built around them. The other point is that I am not aware of another platform that allows such abilitiy to hack the underlying OS to avoid most higher level mechanisms: your solutions?

Java is not currently available on the N900 (thankfully) unless someone has hacked a version together recntly.
 
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Posts: 1,885 | Thanked: 2,008 times | Joined on Aug 2009 @ OVI MAPS
#23
we all know DRM on mobile phones dont work, games publishers know this too, so all they want these days is visible distribution channels for consumers to find and buy there app
solutions that comes in the form of operator portals and app stores

btw i disagree symbian or apple have good suitable technologies for protection.
google and you'll find 100's of pirated game sites,
DRM dont work being visible and accessible from the device works better.
 
Fargus's Avatar
Posts: 1,217 | Thanked: 446 times | Joined on Oct 2009 @ Bedfordshire, UK
#24
Originally Posted by NvyUs View Post
we all know DRM on mobile phones dont work, games publishers know this too, so all they want these days is visible distribution channels for consumers to find and buy there app
solutions that comes in the form of operator portals and app stores

btw i disagree symbian or apple have good suitable technologies for protection.
google and you'll find 100's of pirated game sites,
DRM dont work being visible and accessible from the device works better.
The fact that the tech isn't always used doesn't mean it doesn't exist (please check dev documentation).
I would be interested in where your knowledge of what games publishers want comes from though? Mine is first hand.
 
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Posts: 579 | Thanked: 286 times | Joined on Oct 2009 @ Australia
#25
well. one of the reasons heaps of my friends bout the iphone was from the game quality alone. even though they dont play them, just to know they have a device with that level of game quality is enough for them to show the device off.
 
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Posts: 1,885 | Thanked: 2,008 times | Joined on Aug 2009 @ OVI MAPS
#26
12 years of being in the portable gaming market is how i know, of course publishers would love a protection technology that works but none exist so boosting unit sales is more important.
Gameloft are as big as E.A in mobile gaming they already have maemo test packages on here http://maemo.org/packages/view/spiderman/
 
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Posts: 1,217 | Thanked: 446 times | Joined on Oct 2009 @ Bedfordshire, UK
#27
Originally Posted by felbutss View Post
well. one of the reasons heaps of my friends bout the iphone was from the game quality alone. even though they dont play them, just to know they have a device with that level of game quality is enough for them to show the device off.
So show them Bounce as an example then. The iPhone is a mainstream device whereas the N900 is not yet intended to be.
 
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Posts: 1,217 | Thanked: 446 times | Joined on Oct 2009 @ Bedfordshire, UK
#28
Originally Posted by NvyUs View Post
12 years of being in the portable gaming market is how i know, of course publishers would love a protection technology that works but none exist so boosting unit sales is more important.
Gameloft are as big as E.A in mobile gaming they already have maemo test packages on here http://maemo.org/packages/view/spiderman/
So seems like similar timescales then, your in marketing portable, mine in stumping up the cash & staff. I agree that none is perfect but the platform needs to be stable enough to allow for sales to hit high enough before it is hacked to hell. Do you honstly think the returns for an interim platform justify the costs involved? With a bytecode platform I could see it happening but for native dev? If you think the figures add up then best of luck but I won't be spend money or staff on such an easily subverted platform.
 
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Posts: 876 | Thanked: 396 times | Joined on Dec 2009
#29
Originally Posted by Fargus View Post
I said DRM or copy protection mechanism, plese read the post. Symbian has suitable technologies in place and the iPhone is built around them. The other point is that I am not aware of another platform that allows such abilitiy to hack the underlying OS to avoid most higher level mechanisms: your solutions?

Java is not currently available on the N900 (thankfully) unless someone has hacked a version together recntly.
I don't know what DRM windows has by default but there certainly are many games that have their own... not that it would matter much

JAVA was meant to be usable on a wide range of systems and that's why it survived for so long, but quality and complexity evolve.

Maemo, compared to any other toy gadget out there uses a REAL PC OS, and that my friends is the future.

In the end one platform(probably ARM) will dominate and one OS as well, just like in the PC world where we have x86->x64 and, yes hate me, windows.
Unfortunately windows was unable to "deliver" in the smartphone world so the only logical choice remains a 100% pure linux OS that is not dumbed down like android or locked far away from the end user.

My opinion is that we here mark the beginning of the end for "proprietary" and broken out of the PC world operating systems. Those who see that will be the ones to benefit first.

What you install on your PC at home, you will be able to install on your "mobile computer". Nokia was the first to see this and google follows too, since android is soon to arrive on netbooks (a bit late for a "new" OS I might add).

The rest of mobile manufacturers still live in a dreamworld about "phones that are made for talking" and "yeah, let's bring phone mp3 players and games to the masses".
 
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